Hi, I’m Quoc, an aspiring game programmer based in Sydney, Australia. I have hands-on experience developing 2D and 3D projects in Unity using C# and Unreal Engine 4 via blueprints, with a strong foundation in gameplay systems, procedural generation, debugging, and technical problem-solving.
I’m passionate about roguelite mechanics, scalable systems, and creating engaging gameplay experiences. I enjoy refining gameplay loops, building robust, reusable systems, and collaborating with teams to bring ideas to life.
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I was the lead programmer for this game developed in 2021 for the whole duration of the year as a major project. I have programmed primarily on blueprint provided in UE4 and have completed several mechanics and implementations provided by the artists and designers.
Link to the game page on itch.io:
https://www.twine.net/signin
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