Hi, I'm Quoc, an aspiring game programmer based in Sydney, Australia. I have hands-on experience developing 2D and 3D projects in Unity using C# and Unreal Engine 4 via blueprints, with a strong foundation in gameplay systems, procedural generation, debugging, and technical problem-solving. I'm passionate about roguelite mechanics, scalable systems, and creating engaging gameplay experiences. I enjoy refining gameplay loops, building robust, reusable systems, and collaborating with teams to bring ideas to life.

Quoc H

Hi, I'm Quoc, an aspiring game programmer based in Sydney, Australia. I have hands-on experience developing 2D and 3D projects in Unity using C# and Unreal Engine 4 via blueprints, with a strong foundation in gameplay systems, procedural generation, debugging, and technical problem-solving. I'm passionate about roguelite mechanics, scalable systems, and creating engaging gameplay experiences. I enjoy refining gameplay loops, building robust, reusable systems, and collaborating with teams to bring ideas to life.

Available to hire

Hi, I’m Quoc, an aspiring game programmer based in Sydney, Australia. I have hands-on experience developing 2D and 3D projects in Unity using C# and Unreal Engine 4 via blueprints, with a strong foundation in gameplay systems, procedural generation, debugging, and technical problem-solving.

I’m passionate about roguelite mechanics, scalable systems, and creating engaging gameplay experiences. I enjoy refining gameplay loops, building robust, reusable systems, and collaborating with teams to bring ideas to life.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

Work Experience

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Education

Bachelor of Software Engineering (Game Programming) at Torrens University Australia
January 1, 2019 - January 1, 2021

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Sigil - Capstone Major Project 2021

    I was the lead programmer for this game developed in 2021 for the whole duration of the year as a major project. I have programmed primarily on blueprint provided in UE4 and have completed several mechanics and implementations provided by the artists and designers.

    Link to the game page on itch.io:
    https://www.twine.net/signin