I'm Yuanxiu Qu, a motivated final-year Game Software Engineering student at Bournemouth University (graduating 2026). I have hands-on experience with C++, Unreal Engine, Unity, and multiplayer gameplay systems. I enjoy designing modular architectures and debugging complex real-time interactions. I'm especially interested in multiplayer synchronization, game state management, and scalable game systems. I enjoy collaborating with artists and designers to turn ideas into solid gameplay experiences, and I'm excited to contribute to ambitious projects in game development and software engineering.

Yuanxiu Qu

I'm Yuanxiu Qu, a motivated final-year Game Software Engineering student at Bournemouth University (graduating 2026). I have hands-on experience with C++, Unreal Engine, Unity, and multiplayer gameplay systems. I enjoy designing modular architectures and debugging complex real-time interactions. I'm especially interested in multiplayer synchronization, game state management, and scalable game systems. I enjoy collaborating with artists and designers to turn ideas into solid gameplay experiences, and I'm excited to contribute to ambitious projects in game development and software engineering.

Available to hire

I’m Yuanxiu Qu, a motivated final-year Game Software Engineering student at Bournemouth University (graduating 2026). I have hands-on experience with C++, Unreal Engine, Unity, and multiplayer gameplay systems. I enjoy designing modular architectures and debugging complex real-time interactions.

I’m especially interested in multiplayer synchronization, game state management, and scalable game systems. I enjoy collaborating with artists and designers to turn ideas into solid gameplay experiences, and I’m excited to contribute to ambitious projects in game development and software engineering.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Advanced
Chinese
Fluent

Work Experience

Gameplay Programmer at Epic Game Game Jam
October 1, 2025 - Present
Led a five-person team in a seven-day Unreal Engine game jam, delivering a playable prototype. Implemented multiplayer systems in C++ and Blueprints with consistent state synchronization across clients. Integrated assets, animations, and UI, and debugged network/runtime issues to maintain stable builds.
Specialist Programmer at University Project
February 1, 2025 - May 1, 2025
Designed and implemented AI behavior for NPCs, including movement patterns and state-based decision making. Developed physics-driven gameplay mechanics, collaborating with designers to align mechanics with player experience goals. Applied object pooling to reduce memory overhead. Collaborated with designers and programmers using Git-based version control workflows.
Software Developer at University Project
December 1, 2025 - January 1, 2026
Custom RPG game engine project; modular ECS-based engine in C++, integrating rendering (OpenGL), physics, AI, and input handling; built rendering pipeline for models, skeletal animation, terrain, lighting, textures, and camera control; created 10+ reusable modules for rapid prototyping of 3D environments and interactive simulations; applied object-oriented design to ensure maintainability.
Peer Tutor and Student Ambassador at Bournemouth University
October 1, 2025 - Present
Volunteering & Student Leadership; served as Peer Tutor and Student Ambassador, supporting peers in programming and game development, and assisting with campus events and outreach initiatives.

Education

BSc (Hons) Game Software Engineering (Expected First-Class Honours) at Bournemouth University
January 11, 2030 - January 1, 2026
A-Levels (Physics A, Mathematics A, Chinese A) at SiYao HighSchool
January 11, 2030 - January 1, 2022

Qualifications

A-Levels (Physics A, Mathematics A, Chinese A)
January 11, 2030 - January 1, 2022

Industry Experience

Gaming, Software & Internet, Education