I’m Radu Cernescu, a CTO and co-founder who loves building interactive virtual worlds and turning technical ideas into usable design tools. At Decoshift, I develop Unreal Engine–based visualization applications (including collaborative views, measuring, mesh generation, and environment creation) and help bring AI-driven workflows into real-time experiences. I also enjoy exploring the intersection of history, detail, and technology—developing visualization tools for archaeological reconstructions—and translating complex visualization features into accessible HTML5/WebGL experiences. In my free time, I stay hands-on with mountain biking, scale model building/dioramas, gaming, and camping/hiking, all while continuously learning from new challenges.

Radu Cernescu

I’m Radu Cernescu, a CTO and co-founder who loves building interactive virtual worlds and turning technical ideas into usable design tools. At Decoshift, I develop Unreal Engine–based visualization applications (including collaborative views, measuring, mesh generation, and environment creation) and help bring AI-driven workflows into real-time experiences. I also enjoy exploring the intersection of history, detail, and technology—developing visualization tools for archaeological reconstructions—and translating complex visualization features into accessible HTML5/WebGL experiences. In my free time, I stay hands-on with mountain biking, scale model building/dioramas, gaming, and camping/hiking, all while continuously learning from new challenges.

Available to hire

I’m Radu Cernescu, a CTO and co-founder who loves building interactive virtual worlds and turning technical ideas into usable design tools. At Decoshift, I develop Unreal Engine–based visualization applications (including collaborative views, measuring, mesh generation, and environment creation) and help bring AI-driven workflows into real-time experiences.

I also enjoy exploring the intersection of history, detail, and technology—developing visualization tools for archaeological reconstructions—and translating complex visualization features into accessible HTML5/WebGL experiences. In my free time, I stay hands-on with mountain biking, scale model building/dioramas, gaming, and camping/hiking, all while continuously learning from new challenges.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Beginner

Language

Romanian, Moldavian, Moldovan
Fluent
English
Advanced
English
Advanced
English
Advanced
English
Advanced
German
Intermediate
German
Intermediate
German
Intermediate
German
Intermediate

Work Experience

VR Developer at Renderistic
August 1, 2022 - Present
Develop Unreal Engine 4 VR experiences for architectural visualization, including multiple VR training scenarios. Work included motion control systems, virtual interaction/gameplay tasks, environment and scenario implementation. Provide hands-on Unreal Engine and content pipeline support to deliver interactive VR training and visualization features.
Chief Technology Officer at Decoshift
August 1, 2022 - Present
CTO/co-founder focused on developing design tools and software for interactive visualization. Lead Unreal Engine 4/5 integration via Pixel Streaming for an app that includes AI plan generation, customization, collaborative views, measuring, mesh generating, analytics, and environment creation. Develop an HTML5 version with baked lighting and WebGL capabilities. Build Unreal Engine 4/5 utilities/plugins for internal scene-creation workflows and optimized asset management (fast vegetation placement from texture maps, drone camera tracking/workflow, and composite rendering). Co-develop AI integration for plan generation and a Vision Image Analyzer that converts architectural drawing styles into usable 3D models at runtime in Unreal Engine delivered via Pixel Streaming. Create game-ready 3D models and textures for UE4/5.
VR Developer at Edgeflow Studios
March 1, 2021 - August 1, 2022
Develop VR applications for Unreal Engine 4, including asset creation and VR-ready implementation. Process large CAD files for VR use, create environments, and conduct R&D for Oculus Quest compatibility and performance considerations.
Mechanical Design Engineer at Magus
April 1, 2018 - January 31, 2021
Mechanical product development and engineering work including reverse engineering and 2D documentation, plus material optimization, prototyping, and R&D. Skills included CAD design and use of SolidWorks/CAD tools, supporting mechanical design deliverables and technical documentation.
at A B O U T M E
April 1, 2016 - March 31, 2018
at Colegiu l National Banatean
September 1, 2005 - July 31, 2009

Education

Add your educational history here.

Qualifications

Lisb on Web Summit 2021 - special invitation
November 1, 2021 - September 10, 2026

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Real Estate & Construction