Radu Cernescu
I’m Radu Cernescu, a CTO and co-founder who loves building interactive virtual worlds and turning technical ideas into usable design tools.
About
I’m Radu Cernescu, a CTO and co-founder who loves building interactive virtual worlds and turning technical ideas into usable design tools. At Decoshift, I develop Unreal Engine–based visualization applications (including collaborative views, measuring, mesh generation, and environment creation) and help bring AI-driven workflows into real-time experiences.
I also enjoy exploring the intersection of history, detail, and technology—developing visualization tools for archaeological reconstructions—and translating complex visualization features into accessible HTML5/WebGL experiences. In my free time, I stay hands-on with mountain biking, scale model building/dioramas, gaming, and camping/hiking, all while continuously learning from new challenges.
- 14 years' experience
- Joined May 2025
Skills· 9
Languages
- Romanian, Moldavian, MoldovanFluent
- EnglishAdvanced
- EnglishAdvanced
- EnglishAdvanced
- EnglishAdvanced
- GermanIntermediate
- GermanIntermediate
- GermanIntermediate
- GermanIntermediate
Industry experience
- Software & Internet
- Gaming
- Media & Entertainment
- Real Estate & Construction
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Work experience· 6 roles
Develop Unreal Engine 4 VR experiences for architectural visualization, including multiple VR training scenarios. Work included motion control systems, virtual interaction/gameplay tasks, environment and scenario implementation. Provide hands-on Unreal Engine and content pipeline support to deliver interactive VR training and visualization features.
CTO/co-founder focused on developing design tools and software for interactive visualization. Lead Unreal Engine 4/5 integration via Pixel Streaming for an app that includes AI plan generation, customization, collaborative views, measuring, mesh generating, analytics, and environment creation. Develop an HTML5 version with baked lighting and WebGL capabilities. Build Unreal Engine 4/5 utilities/plugins for internal scene-creation workflows and optimized asset management (fast vegetation placement from texture maps, drone camera tracking/workflow, and composite rendering). Co-develop AI integration for plan generation and a Vision Image Analyzer that converts architectural drawing styles into usable 3D models at runtime in Unreal Engine delivered via Pixel Streaming. Create game-ready 3D models and textures for UE4/5.
Develop VR applications for Unreal Engine 4, including asset creation and VR-ready implementation. Process large CAD files for VR use, create environments, and conduct R&D for Oculus Quest compatibility and performance considerations.
Certifications and awards
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