Hello! My name is Riley, I'm a passionate and committed composer/sound designer, with immense love and respect for audio in visual media. Growing up in Taunton Massachusetts, with a family that celebrated music, film/TV and games, left with me a deep appreciation for these art forms and the beautiful soundscapes that permeate throughout them. I started to learn guitar at the age of 9, absolutely fell in love with it, and continue to play and improve every day. Through guitar my passion for music grew exponentially and I began to imagine life as a musician. While attending Berklee College of Music, I got the opportunity to immerse myself in those worlds even further through the Screen Scoring program. Throughout my time there I studied extensively in recording live instruments, Foley, creating realistic midi mockups, and producing/editing high quality music and SFX with consistent quality in a timely manner. I also worked on outside projects to continue to hone my abilities in audio production for Film/TV and Video Games I have experience with many different DAWs and sample instruments, as well as a familiarity with prominent software in Video Game production, including audio middleware such as WWise and Fmod, and the Unity game engine. Thank you for being here, Riley

Riley Larkin

Hello! My name is Riley, I'm a passionate and committed composer/sound designer, with immense love and respect for audio in visual media. Growing up in Taunton Massachusetts, with a family that celebrated music, film/TV and games, left with me a deep appreciation for these art forms and the beautiful soundscapes that permeate throughout them. I started to learn guitar at the age of 9, absolutely fell in love with it, and continue to play and improve every day. Through guitar my passion for music grew exponentially and I began to imagine life as a musician. While attending Berklee College of Music, I got the opportunity to immerse myself in those worlds even further through the Screen Scoring program. Throughout my time there I studied extensively in recording live instruments, Foley, creating realistic midi mockups, and producing/editing high quality music and SFX with consistent quality in a timely manner. I also worked on outside projects to continue to hone my abilities in audio production for Film/TV and Video Games I have experience with many different DAWs and sample instruments, as well as a familiarity with prominent software in Video Game production, including audio middleware such as WWise and Fmod, and the Unity game engine. Thank you for being here, Riley

Available to hire

Hello!

My name is Riley, I’m a passionate and committed composer/sound designer, with immense love and respect for audio in visual media. Growing up in Taunton Massachusetts, with a family that celebrated music, film/TV and games, left with me a deep appreciation for these art forms and the beautiful soundscapes that permeate throughout them. I started to learn guitar at the age of 9, absolutely fell in love with it, and continue to play and improve every day. Through guitar my passion for music grew exponentially and I began to imagine life as a musician.

While attending Berklee College of Music, I got the opportunity to immerse myself in those worlds even further through the Screen Scoring program. Throughout my time there I studied extensively in recording live instruments, Foley, creating realistic midi mockups, and producing/editing high quality music and SFX with consistent quality in a timely manner. I also worked on outside projects to continue to hone my abilities in audio production for Film/TV and Video Games

I have experience with many different DAWs and sample instruments, as well as a familiarity with prominent software in Video Game production, including audio middleware such as WWise and Fmod, and the Unity game engine.

Thank you for being here,
Riley

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

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Education

Bachelor Of Music at Berklee College Of Music
January 1, 2018 - May 7, 2022

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Manufacturing