I’m an innovative designer and artist committed to conceptualizing and building distinctive, expressive game environments as part of a cohesive team. I’m especially passionate about highly stylized games where visual identity and design cohesion are central to the player experience.

Ross Flerlage

I’m an innovative designer and artist committed to conceptualizing and building distinctive, expressive game environments as part of a cohesive team. I’m especially passionate about highly stylized games where visual identity and design cohesion are central to the player experience.

Available to hire

I’m an innovative designer and artist committed to conceptualizing and building distinctive, expressive game environments as part of a cohesive team. I’m especially passionate about highly stylized games where visual identity and design cohesion are central to the player experience.

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Work Experience

Level Designer / QA Manager / 3D Artist (Design Lead / Level Designer) at Pela g os Interactive
January 20, 2025 - May 1, 2025
Contributed to the mechanical and visual design of “Feud: Where Friendships End.” Designed engaging game levels using industry-standard software tools and collaborated with artists and programmers to create cohesive gameplay experiences. Used player feedback to refine level challenges and enhance engagement. Created and refined comprehensive project documentation, including design documents and reference boards. Collaborated with artists to define art style and optimize the preferred pipeline. Focused on continuous improvement by providing constructive player feedback.

Education

Bachelor of Arts: Game Design & Development at Quinnipiac University
January 1, 2022 - January 1, 2026

Qualifications

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Industry Experience

Gaming