I’m a Game Design & Interactive Media student from Canada, focused on hard-surface 3D modelling for scene decoration and hero props. I enjoy building detailed assets and supporting the full workflow—from concepting and subdivision/quad topology to UVs and texturing—using tools like Blender, Unreal Engine 5, Unity, and Substance Painter.
Alongside 3D work, I contribute to 2D art and texture art, and I’m comfortable working both independently and as part of a team. I’ve taken on lead responsibilities in school projects, introduced Substance Painter into a team pipeline, and helped with QA and problem-solving through scripting and bug fixing, bringing a detail-oriented and creative, project-management mindset to every assignment.
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