I am a creative and driven game designer with a proven track record of turning ideas into engaging experiences. I founded the LTU chapter of our student game design organization, led the design on At Least I'm Rich (the top overall winner of IndieCade’s 6th Annual Climate Jam), and, as a college freshman, signed a publishing deal for a board game. In addition to design work, I have hands-on experience delivering polished visuals and systems across education and industry. I’ve served as a Game Designer at Serious Magic, a Technical Design Intern at Mutually Assured Development, and a Teaching Assistant at Lawrence Tech, leveraging Unreal Engine proficiency, UX/UI sensibilities, and strong design documentation to help teams ship compelling projects.

R Tucker Koepp

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I am a creative and driven game designer with a proven track record of turning ideas into engaging experiences. I founded the LTU chapter of our student game design organization, led the design on At Least I'm Rich (the top overall winner of IndieCade’s 6th Annual Climate Jam), and, as a college freshman, signed a publishing deal for a board game. In addition to design work, I have hands-on experience delivering polished visuals and systems across education and industry. I’ve served as a Game Designer at Serious Magic, a Technical Design Intern at Mutually Assured Development, and a Teaching Assistant at Lawrence Tech, leveraging Unreal Engine proficiency, UX/UI sensibilities, and strong design documentation to help teams ship compelling projects.

Available to hire

I am a creative and driven game designer with a proven track record of turning ideas into engaging experiences. I founded the LTU chapter of our student game design organization, led the design on At Least I’m Rich (the top overall winner of IndieCade’s 6th Annual Climate Jam), and, as a college freshman, signed a publishing deal for a board game.

In addition to design work, I have hands-on experience delivering polished visuals and systems across education and industry. I’ve served as a Game Designer at Serious Magic, a Technical Design Intern at Mutually Assured Development, and a Teaching Assistant at Lawrence Tech, leveraging Unreal Engine proficiency, UX/UI sensibilities, and strong design documentation to help teams ship compelling projects.

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Language

English
Fluent

Work Experience

Game Designer at Serious Magic Corporation
July 1, 2025 - February 28, 2026
Conducted playtests evaluating a game’s ability to express a learning objective while maintaining a high level of player engagement. Designed and animated various advertisements for games, which performed the best across the company.
Technical Design Intern at Mutually Assured Development
June 1, 2025 - August 31, 2025
Developed several complex features for an Unreal-based visualization software for an unmanned aerial sensor suite. Designed and documented complex technical features to be read by non-technical employees, including flowcharts, naming convention templates, and high-level project breakdowns.
Teacher’s Assistant at Lawrence Technological University
August 1, 2024 - December 31, 2024
Leveraged Unreal Engine proficiency to help students debug and solve technical issues within their projects. Conducted demonstrations and lectures on Unreal Engine’s out-of-the-box features, such as AI behavior, audio implementation, and animation retargeting.

Education

BFA in Game Design at Lawrence Technological University
August 19, 2022 - May 9, 2026

Qualifications

IndieCade Climate Jam 2024 - Top Overall Winner
June 6, 2024 - July 6, 2024
LTU ALT+F4 Conference Game Jam - Top Prize
February 17, 2025 - February 18, 2025
Gameplay Designer: This Game is About Robots
August 10, 2025 - August 30, 2026

Industry Experience

Gaming, Education, Media & Entertainment
    paper At Least I'm Rich

    https://www.twine.net/signin

    At Least I’m Rich is a digital card game, made in Unreal Engine and the Top Overall winner of IndieCade’s 2024 Climate Jam. This game engages in the theme of climate change by placing players in the shoes of massive corporate entities and allowing them to build structures to expand their corporate empires.

    At the end of the game, whoever made the most money wins! But there’s a catch: every time a structure rewards a player with money, it also damages the environment. If the environment’s health reaches zero before the end of the game, the game ends instantly, and the player who dealt the least amount of damage wins instead!

    My major contributions include designing the core loop, designing and balancing each of the game’s cards, writing the design documentation, UI implementation, and AI behavior design.

    paper Spells: The Spelling Roguelike

    https://www.twine.net/signin

    Spells is a stylized fantasy roguelike, in which the player controls a powerful Lexomancer, a rare class of wizard who can conjure magic through the use of language. Determined to complete their rite of passage of word-forgery, the Lexomancer must battle their way through hordes of enemies, gathering mystical letter tiles along the way. Each letter tile has the power to make your spells stronger, but only if it is used to spell out a real word!

    Some of my key contributions to the project include:

    • Designing, implementing, and balancing player abilities and attacks

    • Designing, implementing, and balancing letter tile effects

    • Designing, implementing, and balancing all enemies

    • Creating and implementing UI artwork

    paper This Game is About Robots

    https://www.twine.net/signin

    This Game is About Robots is a 3D metroidvania about a robot. Manufactured to transfer energy between objects – you are a walking battery with the ability to power the world around you. After a freak accident, you find yourself in the lower levels of Cog Springs, the only home you’ve ever known.

    There, you uncover the truth that the society you once believed was perfect is built upon the shoulders of something much darker. Now you must utilize your energy powers to escape the lower levels, all while dodging the watchful eye of a propaganda-powered dictatorship.

    I am currently working on this project with a small team as a game designer and gameplay programmer.