I'm a highly motivated and results-oriented Game Programmer with a strong foundation in C/C++, 3D mathematics, and game development pipelines. I love contributing to innovative AAA game projects and turning ideas into solid, playable systems. I have proven experience designing, implementing, and optimizing AI and gameplay systems, including advanced pathfinding and AI opponent behaviors. I thrive in rapid prototyping, collaborating across disciplines, and delivering well-documented, high-performance mechanics; I also have hands-on experience with Unreal Engine.

Rut Patel

I'm a highly motivated and results-oriented Game Programmer with a strong foundation in C/C++, 3D mathematics, and game development pipelines. I love contributing to innovative AAA game projects and turning ideas into solid, playable systems. I have proven experience designing, implementing, and optimizing AI and gameplay systems, including advanced pathfinding and AI opponent behaviors. I thrive in rapid prototyping, collaborating across disciplines, and delivering well-documented, high-performance mechanics; I also have hands-on experience with Unreal Engine.

Available to hire

I’m a highly motivated and results-oriented Game Programmer with a strong foundation in C/C++, 3D mathematics, and game development pipelines. I love contributing to innovative AAA game projects and turning ideas into solid, playable systems.

I have proven experience designing, implementing, and optimizing AI and gameplay systems, including advanced pathfinding and AI opponent behaviors. I thrive in rapid prototyping, collaborating across disciplines, and delivering well-documented, high-performance mechanics; I also have hands-on experience with Unreal Engine.

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Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Development Intern at Hestia Studios LLC
April 1, 2025 - April 1, 2025
Developed an interactive AR experience using Unity and AR Foundation. Built surface detection, prefab toggling, and lighting-aware object placement with ray casting. Designed an intuitive UI and documented all systems with clear visuals and explanations. Took initiative in problem-solving, adapted to feedback, and communicated effectively with the team.
Peer Tutor at Humber Polytechnic
April 1, 2025 - April 1, 2025
Assisted students with game programming concepts and debugging code efficiently. Developed and documented step-by-step guides to help students overcome coding challenges and improve their problem-solving skills.

Education

Advanced Diploma in Game Programming at Humber Polytechnic
January 11, 2030 - November 7, 2025

Qualifications

Board of Governors Award
January 11, 2030 - November 7, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment