I am a software engineer specializing in AR/VR visualization and real-time 3D applications, with a focus on Unity and C#. I build robust visualization tools for complex domains, collaborating with domain experts to improve interaction flows and usability. I hold an MS in Software Engineering from Hochschule Heilbronn and have hands-on experience across industry and academia, including Siemens Healthineers, Accenture, and TU Munich, delivering AR/VR visualizations, data pipelines, and scalable deployment workflows.

Rabiya Basri

I am a software engineer specializing in AR/VR visualization and real-time 3D applications, with a focus on Unity and C#. I build robust visualization tools for complex domains, collaborating with domain experts to improve interaction flows and usability. I hold an MS in Software Engineering from Hochschule Heilbronn and have hands-on experience across industry and academia, including Siemens Healthineers, Accenture, and TU Munich, delivering AR/VR visualizations, data pipelines, and scalable deployment workflows.

Available to hire

I am a software engineer specializing in AR/VR visualization and real-time 3D applications, with a focus on Unity and C#. I build robust visualization tools for complex domains, collaborating with domain experts to improve interaction flows and usability.

I hold an MS in Software Engineering from Hochschule Heilbronn and have hands-on experience across industry and academia, including Siemens Healthineers, Accenture, and TU Munich, delivering AR/VR visualizations, data pipelines, and scalable deployment workflows.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Advanced
Hindi
Advanced

Work Experience

Master's Thesis at Siemens Healthineers
October 1, 2025 - March 1, 2026
AR Application for Radiation Leakage Visualization. Built an AR inspection application in Unity and C# for radiation leakage visualization. Combined CSV inputs and GLB assets into one structured software process for runtime loading and visualization. Added features such as threshold filters, manipulation tools, and visualization modes switching. Worked with domain experts to improve interaction flows and usability. Separated processing, rendering, and interaction into reusable components.
Working Student at Siemens Healthineers
January 1, 2025 - August 1, 2025
Created a reusable CSV-to-JSON pipeline for Unity-based visualization tools. Improved shader gradient, transparency, and hemisphere visualization modes for engineering analysis. Added runtime GLTF loading with GLTF Fast to support asset updates without rebuilds. Improved UI responsive design and fixed rendering issues to stabilize software behavior.
Software Engineer Intern at Siemens Healthineers
June 1, 2024 - November 1, 2024
Created modular visualization components for gradient, vector, and transparency-based workflows. Built a material-handling system to keep rendering behavior consistent in Unity. Improved scaling, rotation, and alignment interactions for smoother control in 3D environments. Introduced a caching-based file I/O layer to support more reliable data loading.
Student Assistant - Data Mining at Technische Universität München (TUM)
October 1, 2023 - February 1, 2024
Examined large datasets to identify patterns for research tasks. Automated experiment steps in Google Colab to increase reproducibility.
Platform Experience Associate at Accenture
February 1, 2021 - February 1, 2023
Reviewed user-generated content for compliance and platform safety. Resolved process issues to increase operational consistency and task quality.
AWS / DevOps Intern at Kumo Library
April 1, 2023 - June 1, 2023
Designed a microservices-based system for automated deployment workflows. Set up CI/CD pipelines with integrated checks, reducing deployment errors by 40%. Provided infrastructure with Terraform and containerized services with Docker.
AR/VR Training Developer at VR Safety Training (Unity)
April 1, 2023 - June 1, 2023
Converted AR safety concept into a Unity-based VR training application and expanded interaction flows across multiple rooms for fuller training scenarios.

Education

Bachelor of Computer Applications at The Oxford College of Science, Bangalore
March 1, 2017 - September 1, 2020
M.Sc. Software Engineering at Hochschule Heilbronn, Heilbronn, Germany
March 1, 2023 - April 15, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Healthcare, Software & Internet, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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