Hi, I’m Rafael Fuentes, a 3D generalist with 5+ years of experience in game development and real-time environments. I specialize in modeling, texturing, optimization, and animation pipelines for games and trailers. I have a strong background in illustration and visual storytelling, with a foundation in anatomy, color theory, and concept art. I enjoy collaborating with 2D artists to deliver polished assets and compelling visuals across multiple studios.

Rafael Fuentes

Hi, I’m Rafael Fuentes, a 3D generalist with 5+ years of experience in game development and real-time environments. I specialize in modeling, texturing, optimization, and animation pipelines for games and trailers. I have a strong background in illustration and visual storytelling, with a foundation in anatomy, color theory, and concept art. I enjoy collaborating with 2D artists to deliver polished assets and compelling visuals across multiple studios.

Available to hire

Hi, I’m Rafael Fuentes, a 3D generalist with 5+ years of experience in game development and real-time environments. I specialize in modeling, texturing, optimization, and animation pipelines for games and trailers.

I have a strong background in illustration and visual storytelling, with a foundation in anatomy, color theory, and concept art. I enjoy collaborating with 2D artists to deliver polished assets and compelling visuals across multiple studios.

See more

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

3D Modeler at Waypoint
October 1, 2019 - December 1, 2021
Created collectible and print-ready figure assets, including characters from franchises such as Final Fantasy, The Walking Dead, and Baldur's Gate; designed 3D printing models, characters, keychains, and pins; collaborated with design team to ensure printability.
3D Generalist at Trick Gaming Studios
November 1, 2018 - Present
Worked as a 3D Generalist at Trick Gaming Studios (Mar del Plata) from November 2018 to present, handling a wide range of tasks including character modeling, texturing, and animation; designed models for 3D printing (characters, keychains, pins); led animation production for a trailer, managing a small team, timelines, tasks, and video editing; worked as Environment Artist focusing on modeling, texturing, and optimization of environments, props, and buildings; created optimized textures, baked textures, and prepared LODs, colliders, and prefabs for real-time engines.

Education

Associate of Arts in Illustration at Escuela de Artes Martín Malharro – Mar del Plata
January 1, 2012 - April 14, 2026
Associate of Arts in Illustration at Escuela de Artes Martín Malharro – Mar del Plata
January 11, 2030 - January 1, 2012

Qualifications

Foundation in human anatomy and composition
January 11, 2030 - April 29, 2026
Studies in character creation and concept art
January 11, 2030 - April 29, 2026
Proficient in color theory
January 11, 2030 - April 29, 2026
Training in animation and visual storytelling
January 11, 2030 - April 29, 2026
Experience collaborating effectively with 2D artists
January 11, 2030 - April 29, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet