For over a decade, I have worked as a creator. More specifically, as a music producer and performing artist. Seeking a new direction, I returned to education to expand my skills in composition and sound design for visual media, where I discovered a renewed creative spark in interactive sound and ludic media. Through direct contribution and openness, I have been warmly welcomed into the independent game development community here in Ireland. I have built the technical foundation and industry awareness to contribute effectively within any game studio environment. I use industry-standard tools and middleware and I bring a strong understanding of composition, implementation, asset optimisation, and collaboration—ensuring audio not only meets creative goals but integrates seamlessly with gameplay systems. Most importantly, I am passionate about good games, good music, and creating immersive and compelling sound for interactive, narrative-driven worlds. Say hi!

Rafino Miguel Murphy

For over a decade, I have worked as a creator. More specifically, as a music producer and performing artist. Seeking a new direction, I returned to education to expand my skills in composition and sound design for visual media, where I discovered a renewed creative spark in interactive sound and ludic media. Through direct contribution and openness, I have been warmly welcomed into the independent game development community here in Ireland. I have built the technical foundation and industry awareness to contribute effectively within any game studio environment. I use industry-standard tools and middleware and I bring a strong understanding of composition, implementation, asset optimisation, and collaboration—ensuring audio not only meets creative goals but integrates seamlessly with gameplay systems. Most importantly, I am passionate about good games, good music, and creating immersive and compelling sound for interactive, narrative-driven worlds. Say hi!

Available to hire

For over a decade, I have worked as a creator. More specifically, as a music producer and performing artist.

Seeking a new direction, I returned to education to expand my skills in composition and sound design for visual media, where I discovered a renewed creative spark in interactive sound and ludic media. Through direct contribution and openness, I have been warmly welcomed into the independent game development community here in Ireland.

I have built the technical foundation and industry awareness to contribute effectively within any game studio environment. I use industry-standard tools and middleware and I bring a strong understanding of composition, implementation, asset optimisation, and collaboration—ensuring audio not only meets creative goals but integrates seamlessly with gameplay systems.

Most importantly, I am passionate about good games, good music, and creating immersive and compelling sound for interactive, narrative-driven worlds. Say hi!

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Experience Level

Language

Irish
Advanced
English
Advanced
Spanish; Castilian
Intermediate
Japanese
Beginner

Work Experience

Interactive Audio Programmer at Rafino Miguel Music
September 1, 2024 - Present
Composer for Video Games, Film and TV at Rafino Miguel Music
October 1, 2024 - Present
Creative Director, Artist, Songwriter, Music Producer, Multi-Instrumentalists at Uly / Rafino Miguel Music
October 1, 2025 - Present
An ongoing solo performing artist project. All creative aspects of the project are curated and executed by myself.

Education

MA in Composition for Film, TV and Interactive Media at Pulse College
September 1, 2024 - September 1, 2025
Specialising in interactive audio and video game composition. MA project adapted vertical and horizontal ludic compositional techniques in the context of a proof of concept sound art installation piece.
B. Sc. Physics and Astrophysics at Maynooth University
September 1, 2012 - September 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Other
    uniE603 Sound Design Audio Reel 2025
    A collection of sound design examples from the last year. It includes video game redesign, animation short film sound design, and podcast sound design.
    uniE603 Composition Audio Reel 2025
    Composition reel from the last year. A collection of original live orchestral and small ensemble portfolio pieces, video game rescores, and short film work. music cinematic game audio video game composition