Available to hire
I’m Davide Martinez, a game designer based in Vilnius with a passion for crafting engaging in-game experiences and monetization that respects player enjoyment. I thrive when coordinating cross-functional teams to ship high-quality features, prototyping new locations and mechanics, and mentoring junior designers to help them grow.
I enjoy collaborating with engineers and artists to ensure cohesive art styles, systems, and level design, and I love turning ideas into playable concepts through rapid prototyping and structured feedback.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
Italian
Fluent
Dutch
Intermediate
Lithuanian
Beginner
Work Experience
Game Designer Generalist at Nordcurrent
May 1, 2025 - PresentCoordinated cross-functional teams (marketing, design, development, QA) to deliver high-quality in-game offers and promotions. Oversaw end-to-end deployment of monetization features, from concept through testing to live release. Supervised new game designers and provided structured feedback on their design concepts and prototypes.
Junior Game Designer at Nordcurrent
June 1, 2023 - April 1, 2025Designed, prototyped and developed new in-game locations (Mumbai, Sapporo, Berlin and Los Angeles). Balanced and refined new game mechanics and levels to enhance gameplay quality and player experience. Collaborated with engineers and artists to ensure cohesive integration of art style, systems, and level design.
Junior Game Designer (Intern) at Stage Clear Studios
February 1, 2019 - August 1, 2019Designed, implemented, and reviewed in-game cutscenes to ensure narrative and visual coherence. Conducted QA testing, level balancing, and text localization implementation. Identified and resolved bugs and issues related to cutscenes, gameplay balance, and localization.
Generalist, Game Designer at Nordcurrent
May 1, 2025 - PresentCoordinated cross-functional teams (marketing, design, development, QA) to deliver high-quality in-game offers and promotions. Oversaw end-to-end deployment of monetization features, from concept through testing to live release. Supervised new game designers and provided structured feedback on their design concepts and prototypes.
Education
Master of Science degree at Breda University of Applied Sciences
January 1, 2021 - January 1, 2022Bachelor’s degree in Communication & Multimedia Design (Game Design & Development) at Hanze University, Groningen, Netherlands
January 1, 2016 - January 1, 2020High School Diploma at Scientific Highschool Bisuschio (VA), Italy
January 1, 2008 - January 1, 2014Master of Science in Master Game Technology at Breda University of Applied Sciences
January 1, 2021 - December 31, 2022Bachelor’s degree Communication & Multimedia Design (Game Design & Development) at Hanze University, Groningen, Netherlands
January 1, 2016 - December 31, 2020High School Diploma at Scientific Highschool Bisuschio (VA), Italy
January 1, 2008 - December 31, 2014Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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