I’m a passionate 3D Artist and Game Artist with experience in creating high-quality 3D assets, environments, textures, and visual content for games and digital experiences.
My expertise includes Blender, Maya, Unity, and Substance Painter, with a strong focus on modeling, texturing, materials, optimization, lighting, and real-time 3D workflows. I enjoy transforming ideas and concepts into visually appealing, game-ready 3D experiences.
Alongside 3D art, I have experience working with game development, advertising content, project coordination, and team leadership, allowing me to understand both the creative and production sides of a project.
I’m always exploring new tools, techniques, and technologies—including AI-assisted workflows and emerging 3D pipelines—to improve quality, efficiency, and creativity.
My goal is to create stylish, optimized, and engaging 3D experiences,that combine strong artistic quality with practical game-production requirements.
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