I’m a 3D Artist with 5+ years of professional experience, specializing in character modeling, clothing and soft-goods creation, high/low-poly workflows, retopology, UVs, sculpting, and PBR texturing. I work primarily with Blender, ZBrush, Marvelous Designer, Substance Painter, Photoshop, and Marmoset Toolbag.
I enjoy turning concepts and references into detailed, production-ready 3D assets, with a strong focus on clean topology, realistic materials, fabric detail, and visual quality. I’m comfortable working independently, adapting to different styles, and collaborating remotely with clients and creative teams.
I’m particularly interested in character, apparel, product visualization, and other detail-focused 3D work where realism and craftsmanship matter.
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