I'm Ricardo Raimundo, a 3D Animator and Digital Artist based in Montijo, Portugal. I bring over 10 years of experience in animation, modeling, visualization, and visual storytelling. I specialize in building efficient Blender pipelines and delivering end-to-end productions while maintaining direct communication with clients. As the founder of Cinetico, I lead creative direction and project development, manage client relationships and budgets, and drive production pipelines. I’ve collaborated with international studios and brands, delivering high-quality 3D animation, motion graphics, and product renders.

Ricardo Raimundo

I'm Ricardo Raimundo, a 3D Animator and Digital Artist based in Montijo, Portugal. I bring over 10 years of experience in animation, modeling, visualization, and visual storytelling. I specialize in building efficient Blender pipelines and delivering end-to-end productions while maintaining direct communication with clients. As the founder of Cinetico, I lead creative direction and project development, manage client relationships and budgets, and drive production pipelines. I’ve collaborated with international studios and brands, delivering high-quality 3D animation, motion graphics, and product renders.

Available to hire

I’m Ricardo Raimundo, a 3D Animator and Digital Artist based in Montijo, Portugal. I bring over 10 years of experience in animation, modeling, visualization, and visual storytelling. I specialize in building efficient Blender pipelines and delivering end-to-end productions while maintaining direct communication with clients.

As the founder of Cinetico, I lead creative direction and project development, manage client relationships and budgets, and drive production pipelines. I’ve collaborated with international studios and brands, delivering high-quality 3D animation, motion graphics, and product renders.

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Work Experience

Founder & Creative Director at Cinetico
February 1, 2025 - Present
Creative direction and development of 3D projects. Client management, budgeting, and production supervision. Creation of optimized Blender pipelines.
3D Animator at Freelance
October 1, 2011 - Present
3D animation, motion graphics, and product rendering. Collaboration with international studios and brands. Full production workflow: briefing → final delivery.
3D Artist at Digital Soul Games
February 1, 2013 - April 1, 2015
Character and asset modeling and texturing. Optimization for game engines.

Education

Bachelor’s Degree in Design at IADE
January 1, 2008 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services