I am Rainer Zoettl, a developer-artist who merges tech with art. With 12+ years in C# and Unity game development and a strong CG allrounder/tech artist background, I specialize in 3D asset creation, shader work, and interactive experiences. I have over a decade in the VFX industry and more than five years in VR/AR, contributing to projects across games and film. My work spans leading pipelines, crafting engaging visuals, and delivering robust, reusable tools for teams. Currently, I helm and contribute across multiple ventures as a founder/lead, including Flat Head Studio and pixelblue, while driving technology initiatives at Awfully Nice Studios. I enjoy collaborating with cross-disciplinary teams to blend artistry with engineering, building immersive experiences and scalable pipelines. If you’d like to see samples of my work, visit _Website not available. Sign in: https://www.twine.net/signup_

Rainer Zoettl

I am Rainer Zoettl, a developer-artist who merges tech with art. With 12+ years in C# and Unity game development and a strong CG allrounder/tech artist background, I specialize in 3D asset creation, shader work, and interactive experiences. I have over a decade in the VFX industry and more than five years in VR/AR, contributing to projects across games and film. My work spans leading pipelines, crafting engaging visuals, and delivering robust, reusable tools for teams. Currently, I helm and contribute across multiple ventures as a founder/lead, including Flat Head Studio and pixelblue, while driving technology initiatives at Awfully Nice Studios. I enjoy collaborating with cross-disciplinary teams to blend artistry with engineering, building immersive experiences and scalable pipelines. If you’d like to see samples of my work, visit _Website not available. Sign in: https://www.twine.net/signup_

Next availability:
January 7, 2026

I am Rainer Zoettl, a developer-artist who merges tech with art. With 12+ years in C# and Unity game development and a strong CG allrounder/tech artist background, I specialize in 3D asset creation, shader work, and interactive experiences. I have over a decade in the VFX industry and more than five years in VR/AR, contributing to projects across games and film. My work spans leading pipelines, crafting engaging visuals, and delivering robust, reusable tools for teams.

Currently, I helm and contribute across multiple ventures as a founder/lead, including Flat Head Studio and pixelblue, while driving technology initiatives at Awfully Nice Studios. I enjoy collaborating with cross-disciplinary teams to blend artistry with engineering, building immersive experiences and scalable pipelines. If you’d like to see samples of my work, visit Website not available. Sign in: https://www.twine.net/signup

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Language

German
Fluent
English
Fluent

Work Experience

3D Modeller at CA Scanline Production
May 1, 2004 - May 1, 2004
Modelling major spaceships and the facial features of alien characters; contributed to the overall 3D asset production and look development.
Technical Director at CA Scanline Production
August 1, 2006 - August 1, 2006
Directed 3D pipeline tooling and workflows (Python for Maya); supervised modelling pipeline and tooling development.
3D Supervisor at CA Scanline Production
December 1, 2004 - December 1, 2004
Led the 3D department, overseeing asset creation and pipeline efficiency for projects in production.
Senior/Lead Modeller at Weta Digital
April 1, 2011 - April 1, 2011
Asset modelling for feature productions (e.g., Avatar, District 9) and development of Maya tooling; contributed to modelling pipelines and asset libraries.
Senior Modelling TD at Blizzard Entertainment
November 1, 2011 - November 1, 2011
Modelling TD responsibilities focusing on character and asset modelling pipelines for subsequent production.
CG Supervisor / Lead TD at Scanline VFX
July 1, 2012 - July 1, 2012
Supervised CG teams and led technical direction for TD work and pipeline optimization.
CEO at pixelblue
August 1, 2012 - November 16, 2025
Founder/CEO overseeing creative direction, production pipelines, and client collaborations for game and CG projects.
Chief Technology Officer and Co-Founder at Awfully Nice Studios
May 1, 2014 - November 16, 2025
Co-founded and led technology strategy and engineering efforts for in-house and client projects.
Senior Unity Developer at Funline Media GmbH
August 1, 2016 - August 1, 2016
Implemented core gameplay, character behavior, and interactive features within Unity.
Senior Unity Developer at MEDIASQUAD
March 1, 2018 - March 1, 2018
Delivered VR/AR experiences and Unity-based development across multiple projects.
Lead Unity Developer at Junglee Games
January 1, 2019 - January 1, 2019
Led Unity development for interactive game features and cross-platform builds.
Senior VR Unity Developer at Wattens
February 1, 2020 - February 1, 2020
Developed VR/AR training and experiences using Unity; collaborated on immersive simulations.
VR Experience Designer and Unity Developer at Innerspace - The DeepTraining Company
January 31, 2021 - January 31, 2021
Designed VR training experiences; implemented Unity-based solutions and interactive scenarios.
Senior Technical Artist | Unity Developer at Clockstone
August 1, 2023 - August 1, 2023
Unity technical artistic support, effects implementation, and trailer animation work; 3D environment integration.
AR Technology Senior Unity XR Developer at AR Technology
April 1, 2024 - April 1, 2024
Senior XR-focused Unity development for AR experiences; shader and interaction work.
Lead Technical Artist and Engineer at Earn Alliance
November 1, 2024 - November 1, 2024
Lead technical artistry and engineering for a WebGL game on the Telegram platform; gameplay coding and shader integration.
Senior Unity Developer and Tech Artist at Flat Head Studio
February 1, 2025 - November 16, 2025
Senior Unity development and technical artistry contributing to in-studio and project work.

Education

Digital Film Artist at SAE Institute Germany
January 1, 2000 - January 1, 2001

Qualifications

Visual Effects Society Award
January 1, 2010 - November 16, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services

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