Hi, I’m Shayne Martin—a creative and technically driven 3D Modeler/Technical Artist with 10+ years of professional experience crafting high-quality 3D models, photorealistic renders, and real-time assets for games, simulations, and multimedia. I excel at translating complex concepts into clear visual storytelling and thrive when collaborating with designers, engineers, and stakeholders to deliver production-ready assets that look great and perform well in engines such as Unreal.
I’m dedicated to end-to-end workflows—from modeling, texturing, and look development to engine integration and optimization. I’m proficient with Maya, ZBrush, Substance Painter/Designer, V-Ray, Arnold, and Unreal Engine, and I emphasize clean topology, optimized UVs, and robust pipelines. Based in Victoria, VA, I’m open to relocation to Redmond, WA to contribute to a dynamic, forward-thinking team.
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