Hi, I’m Shayne Martin—a creative and technically driven 3D Modeler/Technical Artist with 10+ years of professional experience crafting high-quality 3D models, photorealistic renders, and real-time assets for games, simulations, and multimedia. I excel at translating complex concepts into clear visual storytelling and thrive when collaborating with designers, engineers, and stakeholders to deliver production-ready assets that look great and perform well in engines such as Unreal. I’m dedicated to end-to-end workflows—from modeling, texturing, and look development to engine integration and optimization. I’m proficient with Maya, ZBrush, Substance Painter/Designer, V-Ray, Arnold, and Unreal Engine, and I emphasize clean topology, optimized UVs, and robust pipelines. Based in Victoria, VA, I’m open to relocation to Redmond, WA to contribute to a dynamic, forward-thinking team.

Shayne Martin

Hi, I’m Shayne Martin—a creative and technically driven 3D Modeler/Technical Artist with 10+ years of professional experience crafting high-quality 3D models, photorealistic renders, and real-time assets for games, simulations, and multimedia. I excel at translating complex concepts into clear visual storytelling and thrive when collaborating with designers, engineers, and stakeholders to deliver production-ready assets that look great and perform well in engines such as Unreal. I’m dedicated to end-to-end workflows—from modeling, texturing, and look development to engine integration and optimization. I’m proficient with Maya, ZBrush, Substance Painter/Designer, V-Ray, Arnold, and Unreal Engine, and I emphasize clean topology, optimized UVs, and robust pipelines. Based in Victoria, VA, I’m open to relocation to Redmond, WA to contribute to a dynamic, forward-thinking team.

Available to hire

Hi, I’m Shayne Martin—a creative and technically driven 3D Modeler/Technical Artist with 10+ years of professional experience crafting high-quality 3D models, photorealistic renders, and real-time assets for games, simulations, and multimedia. I excel at translating complex concepts into clear visual storytelling and thrive when collaborating with designers, engineers, and stakeholders to deliver production-ready assets that look great and perform well in engines such as Unreal.

I’m dedicated to end-to-end workflows—from modeling, texturing, and look development to engine integration and optimization. I’m proficient with Maya, ZBrush, Substance Painter/Designer, V-Ray, Arnold, and Unreal Engine, and I emphasize clean topology, optimized UVs, and robust pipelines. Based in Victoria, VA, I’m open to relocation to Redmond, WA to contribute to a dynamic, forward-thinking team.

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Language

English
Fluent

Work Experience

3D Artist / Game Developer at Self-employed
July 1, 2013 - Present
Created high-quality 3D models, environments, and technical assets for games, simulations, and multimedia applications; produced photorealistic renders using Maya with V-Ray and Arnold; designed and textured assets using PBR workflows; integrated assets into Unreal Engine; optimized meshes, UVs, and textures for production readiness and engine constraints; maintained professional pipeline standards; collaborated with designers and technical stakeholders to iterate on visual clarity and technical accuracy.
Visual Information Specialist at U.S. Department of State
April 1, 2024 - April 1, 2025
Designed and produced multimedia content including 2D/3D graphics, animations, and interactive visuals; translated complex technical and informational concepts into clear visual narratives; planned visual compositions and technical specifications; collaborated with IT and network specialists to ensure secure deployment; provided expert guidance on media formats and visual standards to senior leadership.
Multimedia Specialist at Native Group
January 1, 2023 - April 1, 2024
Created computer animations, graphics, and multimedia assets for presentations, web platforms, and interactive kiosks; executed full production pipelines including pre-production planning and post-production refinement; advised leadership on technical tradeoffs, visual styles, and production approaches; optimized visual quality and ensured delivery aligned with communication goals.
Teaching Assistant – Game Development at Vertex School
November 1, 2023 - May 1, 2025
Supported instruction for Game Development courses; led lab sessions focused on 3D modeling, texturing, and engine workflows; provided weekly feedback on student assignments and troubleshooting support; delivered short lectures on production pipelines and best practices.
Critical Environment Technician (Microsoft Datacenter) at TEKsystems
November 1, 2025 - Present
Supported 24/7 critical infrastructure operations; monitored telemetry systems and performed inspections for electrical, mechanical, and cooling systems; executed maintenance procedures and emergency response troubleshooting; followed strict documentation, safety, and operational standards.

Education

Associate Degree in Graphic Communications & Design at ITT Technical Institute
January 11, 2030 - May 5, 2026
Associate Degree – Graphic Communications & Design at ITT Technical Institute
January 11, 2030 - May 5, 2026

Qualifications

High School Diploma
January 11, 2030 - May 5, 2026
Secret Security Clearance (Eligible for renewal)
January 11, 2030 - May 5, 2026
CET Levels 1 & 2
January 11, 2030 - May 5, 2026
QEW Level 1
January 11, 2030 - May 5, 2026
High School Diploma
January 11, 2030 - May 5, 2026
Secret Security Clearance (Eligible for renewal)
January 11, 2030 - May 5, 2026
CET Levels 1 & 2
January 11, 2030 - May 5, 2026
QEW Level 1
January 11, 2030 - May 5, 2026

Industry Experience

Gaming, Media & Entertainment, Government, Professional Services, Software & Internet, Education