Ramin Langari is an ambitious 2D concept artist and animator with a strong passion for game art. He specializes in creating imaginative characters, environments, weapon/asset designs, and cinematic animations, combining strong narrative/visual storytelling with efficient workflows. He has experience producing 2D cinematic animation for a major project and working on game art pipelines through collaborative student and studio projects. Ramin adapts quickly to new software and feedback, and he can deliver high-quality tasks even under pressure.

Ramin Langari

Ramin Langari is an ambitious 2D concept artist and animator with a strong passion for game art. He specializes in creating imaginative characters, environments, weapon/asset designs, and cinematic animations, combining strong narrative/visual storytelling with efficient workflows. He has experience producing 2D cinematic animation for a major project and working on game art pipelines through collaborative student and studio projects. Ramin adapts quickly to new software and feedback, and he can deliver high-quality tasks even under pressure.

Available to hire

Ramin Langari is an ambitious 2D concept artist and animator with a strong passion for game art. He specializes in creating imaginative characters, environments, weapon/asset designs, and cinematic animations, combining strong narrative/visual storytelling with efficient workflows.

He has experience producing 2D cinematic animation for a major project and working on game art pipelines through collaborative student and studio projects. Ramin adapts quickly to new software and feedback, and he can deliver high-quality tasks even under pressure.

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Language

English
Fluent

Work Experience

2D Lead Animator / Concept-Artist (Final Major Project) at University of the Arts London
September 1, 2025 - April 30, 2026
Led a final major project creating a fantasy-creature-driven 2D animation, combining animation with concept art, environments, and storyboards. Ramin multitasked across roles and collaborated with a friend on the animation soundtrack, learning new software and iterating on processes through creative challenges and constructive feedback to mature his overall production workflow.
2D Lead Animator / Concept Artist (Final Major Project) at University of the Arts London
September 1, 2025 - April 30, 2026
Led a 2D animation project featuring original fantasy creature characters. Responsibilities included character concepts, environments, storyboards, and collaboration on the soundtrack. Demonstrated adaptability by learning new software and incorporating feedback to refine the workflow.
2D Lead Animator / Concept Artist at University of the Arts London – Final Major Project
September 1, 2025 - April 1, 2026
Created a 2D animation featuring original fantasy creatures; multitasked animating, character concepts, environments, and storyboards; collaborated on soundtrack; adapted workflows and learned new software.
Environmental Artist (Group Collaboration Project) at University of the Arts London
February 1, 2025 - May 31, 2025
Collaborated with game artists and designers to create a 2D side-scrolling game. Produced consistent 2D environments including tile sets, background/foreground art, and multiple in-game assets. The collaboration strengthened his ability to maintain style consistency across environment production.
Environmental Artist (Group Collaboration Project) at University of Arts London
February 1, 2025 - May 31, 2025
Collaborated with game designers to create a 2D side-scrolling game. Produced 2D environments such as tile-sets and background/foreground assets, plus multiple in-game assets, ensuring consistency with the game's art style.
Environmental Artist at University of the Arts London (Group Collaboration Project)
February 1, 2025 - May 1, 2025
Produced 2D environments (tile-sets, background/foreground) and multiple in-game assets; aligned art assets with the game's intended style; collaborated with game designers to maintain consistency.
Animator / Concept-Artist at Nayend Studio Games
January 1, 2023 - Present
Continued development after the final project by working toward future studio outputs and publishing projects online through the UK Government site. The main studio goal is to build motivation and achieve work that meets industry standards. Ramin’s focus is improving efficiency as a 2D animator and concept artist as the team refines skills; current projects are paused to hone further capabilities.
Animator / Concept Artist at Nayend Studio Games
January 1, 2023 - December 31, 2025
Developed 2D animation and concept art for games; contributed to online studio publication on Government UK site; ongoing projects aimed to meet industry standards.
Cinematic Animator at Uxbridge College
January 1, 2023 - May 1, 2023
Collaborated on a group 2D hack-and-slash game in Godot for a final major project; animated the main protagonist for a 40-second cinematic; created 2D environments matching the art style; utilized Clip Studio Paint; demonstrated essential 2D animation principles and time management.

Education

BA (Hons) Games Art at University of the Arts London
January 1, 2023 - January 1, 2026
Extended Level 3 Games Design at Uxbridge College
January 1, 2021 - January 1, 2023
BA (Hons) Games Art at University of the Arts London
January 1, 2023 - January 1, 2026
Extended Level 3 Games Design at Uxbridge College
January 1, 2021 - January 1, 2023
BA (Hons) games art at University of the Arts London
January 1, 2023 - April 30, 2026
Extended level 3 games design at Uxbridge College
January 1, 2021 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education