With over 15 years of experience at leading studios such as MPC, ILM, Framestore, Pixomondo, DreamWorks, Rhythm & Hues and Axis studios. I have developed a strong background in creature and character animation. I am based in London and hold an ILR/Work permit in the UK. Currently, I am working on a Duncan Jones film, animating hyper-realistic digital humans with complex mobility and fight sequences. I specialize in keyframing/Mocap challenging body mechanics and action shots for the MetaHumans Rigs on this show. Also in my free time I am learning UE5, I have signed up for a course online. Throughout my career, I've worked on high-profile projects like The Lion King 2 at MPC, His Dark Materials, Mowgli, Wonder Woman 2, and A Boy Called Christmas, focusing on complex creatures and facial animation. My experience spans VFX, feature films, and game cinematics, enabling me to adapt my skills quickly and deliver high-quality results. I recently completed a creature-intensive project at Framestore and contributed to ULTRAMAN-RISING for Netflix at ILM, where I often shoot my own performances for shots. Additionally, my work at Axis Studios on Destiny cinematics has sharpened my ability to work with both VFX and mocap animation workflows. Earlier in my career at DreamWorks, I worked on crowd cycle animations for Penguins of Madagascar and The Boss Baby. My foundation at Rhythm & Hues helped me refine my animation skills, from basic to advanced levels. I am eager to bring my experience and passion for animation to your team. Thank you for considering my application. I look forward to discussing how I can contribute to your projects. My showreel can be found here: _Website not available. Sign in: https://www.twine.net/signup_ Yours sincerely, Ramji

Ramji Chandrasekaran

With over 15 years of experience at leading studios such as MPC, ILM, Framestore, Pixomondo, DreamWorks, Rhythm & Hues and Axis studios. I have developed a strong background in creature and character animation. I am based in London and hold an ILR/Work permit in the UK. Currently, I am working on a Duncan Jones film, animating hyper-realistic digital humans with complex mobility and fight sequences. I specialize in keyframing/Mocap challenging body mechanics and action shots for the MetaHumans Rigs on this show. Also in my free time I am learning UE5, I have signed up for a course online. Throughout my career, I've worked on high-profile projects like The Lion King 2 at MPC, His Dark Materials, Mowgli, Wonder Woman 2, and A Boy Called Christmas, focusing on complex creatures and facial animation. My experience spans VFX, feature films, and game cinematics, enabling me to adapt my skills quickly and deliver high-quality results. I recently completed a creature-intensive project at Framestore and contributed to ULTRAMAN-RISING for Netflix at ILM, where I often shoot my own performances for shots. Additionally, my work at Axis Studios on Destiny cinematics has sharpened my ability to work with both VFX and mocap animation workflows. Earlier in my career at DreamWorks, I worked on crowd cycle animations for Penguins of Madagascar and The Boss Baby. My foundation at Rhythm & Hues helped me refine my animation skills, from basic to advanced levels. I am eager to bring my experience and passion for animation to your team. Thank you for considering my application. I look forward to discussing how I can contribute to your projects. My showreel can be found here: _Website not available. Sign in: https://www.twine.net/signup_ Yours sincerely, Ramji

Available to hire

With over 15 years of experience at leading studios such as MPC, ILM, Framestore, Pixomondo, DreamWorks, Rhythm & Hues and Axis studios. I have developed a strong background in creature and character animation. I am based in London and hold an ILR/Work permit in the UK.

Currently, I am working on a Duncan Jones film, animating hyper-realistic digital humans with complex mobility and fight sequences. I specialize in keyframing/Mocap challenging body mechanics and action shots for the MetaHumans Rigs on this show. Also in my free time I am learning UE5, I have signed up for a course online.

Throughout my career, I’ve worked on high-profile projects like The Lion King 2 at MPC, His Dark Materials, Mowgli, Wonder Woman 2, and A Boy Called Christmas, focusing on complex creatures and facial animation. My experience spans VFX, feature films, and game cinematics, enabling me to adapt my skills quickly and deliver high-quality results.

I recently completed a creature-intensive project at Framestore and contributed to ULTRAMAN-RISING for Netflix at ILM, where I often shoot my own performances for shots. Additionally, my work at Axis Studios on Destiny cinematics has sharpened my ability to work with both VFX and mocap animation workflows.

Earlier in my career at DreamWorks, I worked on crowd cycle animations for Penguins of Madagascar and The Boss Baby. My foundation at Rhythm & Hues helped me refine my animation skills, from basic to advanced levels.

I am eager to bring my experience and passion for animation to your team. Thank you for considering my application. I look forward to discussing how I can contribute to your projects.

My showreel can be found here: Website not available. Sign in: https://www.twine.net/signup

Yours sincerely,
Ramji

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Language

English
Fluent

Work Experience

Freelance Animator / Visual Effects Artist at Liberty Pictures
September 30, 2025 - October 1, 2025
Rogue Troopers Movie: involved in bip ed locomotions, flying shots and performances on Meta Humans rigs.
Animator at Agora Freelance (Framestore client)
October 1, 2024 - October 1, 2025
Prehistoric Planets 3 – Quad/Bird creature show.
Animator at Pixomondo Freelance
May 1, 2024 - October 1, 2025
Woodwalkers German creature show – Worked on a Wolf Fight sequence.
Animator at Axis Studios Freelance
March 1, 2024 - October 1, 2025
Destiny 2 Cinematics – Fully keyframed Ghost character, facial performance and body mechanics work and camera tweaks.
Animator at MPC London
December 31, 2023 - October 1, 2025
Moon Knight – Previz work; fight choreography between Moon Knight and Harrow characters; camera work.
Animator at Mufasa (Lion King 2)
December 31, 2023 - October 1, 2025
Worked on challenging quad performances and heavy body mechanics shots.
Animator at Willow Disney+
December 31, 2021 - October 1, 2025
Fully keyed Witch animation; worked on FACS performances and action shots.
Mocap-based Show Performer / Animator at ABBA
December 31, 2021 - October 1, 2025
Mocap-based show; fixed hand gestures and foot contacts; worked on FACS for singing facial shots.
Animator at Wonder Woman 2
December 31, 2021 - October 1, 2025
Climax battle sequence; animated Cheetah woman, Lasso and golden armor.
Animator at Avengers: Endgame
December 31, 2021 - October 1, 2025
Worked on extremely complex facial (FACS) on Hulk and Rocket performance shots.
Animator at Christopher Robin
December 31, 2021 - October 1, 2025
Worked on Eeyo’s performance shots.
Animator at Thor: Ragnarok
December 31, 2021 - October 1, 2025
Worked on Butchers fighting shots.
Animator at Mowgli: Legend of the Jungle
December 31, 2021 - October 1, 2025
Achieved very complex facial shots and performances; worked on a fight sequence between Baloo and Bagheera.
Animation Lead / Senior Animator at DreamWorks Dedicated Unit
December 31, 2016 - October 1, 2025
3-year stint including Boss Baby sequences, ATV, Penguins of Madagascar; trained new joiners; Rhythm & Hues (2011-2013).
Mid-Level Animator at Rhythm & Hues
December 31, 2013 - October 1, 2025
2011-2013 period; contributed as mid-level animator.
Mid-Level Animator at DQ Entertainment
December 31, 2011 - October 1, 2025
Jungle Book 52*11' – Mid-Level Animator; MoonScoop & ZDF projects.
Junior Animator at Casper's Care's School
December 31, 2011 - October 1, 2025
Junior Animator (DVD episode work) – 52*11' project with DQE, MoonScoop & ZDF.
Animation Trainee at In-house Animation Training Program
January 1, 2012 - October 1, 2025
1-year animation training program.

Education

Add your educational history here.

Qualifications

Bachelor of Science in Visual Communication
January 11, 2030 - October 1, 2025
Master of Science in Visual Communication
January 11, 2030 - October 1, 2025
Animation Training Program (In-house)
January 1, 2011 - January 1, 2012

Industry Experience

Media & Entertainment