I am a Unity Developer with one year of hands-on experience in game and VR development, specializing in creating interactive, optimized, and scalable gameplay systems. At InfiVR, I worked on developing immersive VR applications, improving performance by 4× through advanced optimization techniques and realistic physics implementations such as rope simulations using Obi Rope. At Outscal, I contributed to full-stack game development, strengthening my understanding of design patterns, system architecture, and gameplay programming using Unity, C#, and C++. Alongside professional experience, I’ve developed several independent projects, including Redline Rush, a 3D car driving game emphasizing speed and control, built with MVC and Service Locator patterns for modularity; Escape, a 2D stealth game with AI-driven guard patrols and progressive difficulty; Treasure Hunter, a reward-based collection game using a State Machine to manage chest behavior; and Hidden Twins, a 2D memory-based card game featuring difficulty levels, timers, and scoring, designed for both PC and Android platforms. Across all these projects, I’ve applied SOLID principles and multiple design patterns—such as MVC, Command, Observer, and State Machine—to build clean, efficient, and maintainable game systems.

Ranganath Machavaram

I am a Unity Developer with one year of hands-on experience in game and VR development, specializing in creating interactive, optimized, and scalable gameplay systems. At InfiVR, I worked on developing immersive VR applications, improving performance by 4× through advanced optimization techniques and realistic physics implementations such as rope simulations using Obi Rope. At Outscal, I contributed to full-stack game development, strengthening my understanding of design patterns, system architecture, and gameplay programming using Unity, C#, and C++. Alongside professional experience, I’ve developed several independent projects, including Redline Rush, a 3D car driving game emphasizing speed and control, built with MVC and Service Locator patterns for modularity; Escape, a 2D stealth game with AI-driven guard patrols and progressive difficulty; Treasure Hunter, a reward-based collection game using a State Machine to manage chest behavior; and Hidden Twins, a 2D memory-based card game featuring difficulty levels, timers, and scoring, designed for both PC and Android platforms. Across all these projects, I’ve applied SOLID principles and multiple design patterns—such as MVC, Command, Observer, and State Machine—to build clean, efficient, and maintainable game systems.

Available to hire

I am a Unity Developer with one year of hands-on experience in game and VR development, specializing in creating interactive, optimized, and scalable gameplay systems. At InfiVR, I worked on developing immersive VR applications, improving performance by 4× through advanced optimization techniques and realistic physics implementations such as rope simulations using Obi Rope. At Outscal, I contributed to full-stack game development, strengthening my understanding of design patterns, system architecture, and gameplay programming using Unity, C#, and C++.

Alongside professional experience, I’ve developed several independent projects, including Redline Rush, a 3D car driving game emphasizing speed and control, built with MVC and Service Locator patterns for modularity; Escape, a 2D stealth game with AI-driven guard patrols and progressive difficulty; Treasure Hunter, a reward-based collection game using a State Machine to manage chest behavior; and Hidden Twins, a 2D memory-based card game featuring difficulty levels, timers, and scoring, designed for both PC and Android platforms. Across all these projects, I’ve applied SOLID principles and multiple design patterns—such as MVC, Command, Observer, and State Machine—to build clean, efficient, and maintainable game systems.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Online Game Developer - Intern at OUTSCAL
July 1, 2025 - October 18, 2025
Contributing to full-stack game development while strengthening problem-solving and programming skills. Created interactive and immersive gameplay experiences using Unity, C#, and C++, with a focus on OOP and system design patterns.
Unity Developer - Intern at InfiVR
October 1, 2024 - October 18, 2025
Developed VR applications with 1+ hour of interactive content. Boosted frame rate performance by 4.5x through optimization techniques. Designed advanced VFX and physics using particle systems, animations, colliders, and dynamic forces. Implemented realistic rope physics using the Obi Rope package, enabling accurate simulation of dynamic rope behavior.

Education

Bachelor of Engineering at Chaitanya Bharathi Institute of Technology
January 1, 2019 - January 1, 2023

Qualifications

Master Free AI Tools to Supercharge Productivity
January 11, 2030 - October 18, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet