Raphael Kuldashev

Available to hire

I'm Raphael Kuldashev, a creative technologist blending audio production, AI-driven marketing, and brand building.

About

I’m Raphael Kuldashev, a creative technologist blending audio production, AI-driven marketing, and brand building. With 10+ years in audio and 2+ years building AI-powered marketing systems, I combine deep expertise in sound design with hands-on experience in AI visuals, Meta Ads strategy, and SEO content to deliver end-to-end creative and growth solutions for brands and games.

I build brands from zero, develop content strategies, run paid social campaigns, and engineer AI workflows that produce professional-grade visuals and copy at scale. I also design landing pages and presentations that convert by blending copy, design, and UX.

  • 11 years' experience
  • Joined September 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Other

Work experience· 17 roles

Sound Designer · Fire&Frost | GrayshaftMar 2024 – Sep 2025 · 1 yr 7 mos

Designed and implemented game-wide sounds using Unreal Engine 4.27. Maintained detailed sound documentation. Combined real-world recordings with synthesized audio to create unique soundscapes. Crafted stylized ambients with engaging voices by generating mini-stories using ChatGPT and AI-based voiceover technology. Managed mixing and mastering to ensure cohesive player experience.

Sound Designer · Fire&Frost | GrayshaftMar 2024 – Sep 2025 · 1 yr 7 mos

Designed and implemented game-wide sounds using Unreal Engine 4.27; maintained detailed sound-related documentation; combined real-world recordings and synthesized audio to create unique soundscapes; crafted stylized ambients with engaging voices using ChatGPT and AI-based voiceover technology; handled mixing and mastering to ensure a cohesive and immersive player experience.

Sound Designer / Technical Sound Designer · Blackbone Entertainment MEFeb 2024 – Sep 2025 · 1 yr 8 mos

Created and customized sounds in Unreal Engine 5 during the startup phase. Researched and experimented with AI-assisted sound implementation to push the boundaries of game audio. Continuously explored new sound technologies and delivered immersive audio through iterative testing and collaboration.

Sound Designer | Technical Sound Designer · Blackbone Entertainment MEFeb 2024 – Sep 2025 · 1 yr 8 mos
Sound Designer · OneState | CHILLBASEJul 2023 – Present · 3 yrs 5 mos
Sound Designer / Technical Sound Designer · OneState | CHILLBASEJul 2023 – Present · 3 yrs 5 mos
AI Creator / Meta Ads Specialist · Freelance & Personal BrandJan 2023 – Present · 3 yrs 11 mos
Sound Designer / Audio Lead · FrostLeaf GamesOct 2022 – Sep 2025 · 3 yrs

Education· 10

Sound Design Courses · World2017 – 2020
Sound Design Course · XSSR Academy2022 – 2023
Sound Design Courses · World2017 – 2020
Sound Design Course · XSSR Academy2022 – 2023

Certifications and awards· 9

Indie Cup 2021 - Nomination for Best Sound in an Eclipse game2021 – 2025
Interview at SkillBox Factory2023 – 2025
Indie Cup 2021 Nomination: Best Sound (Eclipse)2021 – 2025
Indie Cup 2021 Nomination: Best Sound Design (Eclipse)2021 – 2026

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