I'm Raphael Kuldashev, a creative technologist blending audio production, AI-driven marketing, and brand building. With 10+ years in audio and 2+ years building AI-powered marketing systems, I combine deep expertise in sound design with hands-on experience in AI visuals, Meta Ads strategy, and SEO content to deliver end-to-end creative and growth solutions for brands and games. I build brands from zero, develop content strategies, run paid social campaigns, and engineer AI workflows that produce professional-grade visuals and copy at scale. I also design landing pages and presentations that convert by blending copy, design, and UX.

Raphael Kuldashev

I'm Raphael Kuldashev, a creative technologist blending audio production, AI-driven marketing, and brand building. With 10+ years in audio and 2+ years building AI-powered marketing systems, I combine deep expertise in sound design with hands-on experience in AI visuals, Meta Ads strategy, and SEO content to deliver end-to-end creative and growth solutions for brands and games. I build brands from zero, develop content strategies, run paid social campaigns, and engineer AI workflows that produce professional-grade visuals and copy at scale. I also design landing pages and presentations that convert by blending copy, design, and UX.

Available to hire

I’m Raphael Kuldashev, a creative technologist blending audio production, AI-driven marketing, and brand building. With 10+ years in audio and 2+ years building AI-powered marketing systems, I combine deep expertise in sound design with hands-on experience in AI visuals, Meta Ads strategy, and SEO content to deliver end-to-end creative and growth solutions for brands and games.

I build brands from zero, develop content strategies, run paid social campaigns, and engineer AI workflows that produce professional-grade visuals and copy at scale. I also design landing pages and presentations that convert by blending copy, design, and UX.

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Language

English
Intermediate

Work Experience

Sound Designer / Technical Sound Designer at OneState | CHILLBASE
July 1, 2023 - Present
Created comprehensive soundscapes for nearly all aspects of the game. Participated in sound design planning with long-term task scheduling up to six months ahead. Developed and implemented audio systems using FMOD. Authored detailed project documentation and composed original music for in-game events. Integrated FMOD audio assets into Unity and conducted rigorous testing to ensure high-quality audio performance.
Sound Designer / Technical Sound Designer at Blackbone Entertainment ME
February 29, 2024 - September 23, 2025
Created and customized sounds in Unreal Engine 5 during the startup phase. Researched and experimented with AI-assisted sound implementation to push the boundaries of game audio. Continuously explored new sound technologies and delivered immersive audio through iterative testing and collaboration.
Sound Designer at Fire&Frost | Grayshaft
March 31, 2024 - September 23, 2025
Designed and implemented game-wide sounds using Unreal Engine 4.27. Maintained detailed sound documentation. Combined real-world recordings with synthesized audio to create unique soundscapes. Crafted stylized ambients with engaging voices by generating mini-stories using ChatGPT and AI-based voiceover technology. Managed mixing and mastering to ensure cohesive player experience.
Sound Designer / Audio Lead at FrostLeaf Games
October 31, 2022 - September 23, 2025
Served as the Sound Designer for the game SLAVANIA, creating immersive sounds, mixing and mastering character voices, developing asset lists, and collaborating with FMOD to deliver high-quality audio.
Senior Sound Designer at MadRock
February 28, 2022 - September 23, 2025
Main sound designer responsible for creating immersive sounds, mixing and mastering character voices, and refining the overall sound and music to deliver a cohesive audio experience.
General Sound Designer / Founder at Atmos Production
January 1, 2015 - Present
Owner of a small sound production company specializing in sound design, music production, voiceover recording, mixing and mastering, and post-production for games, cinema, advertising, and video production.
Sound Designer at OneState | CHILLBASE
July 1, 2023 - Present
Created comprehensive soundscapes across nearly all aspects of the game, participated in long-term sound design planning (up to six months ahead), developed and implemented audio systems using FMOD, authored detailed project documentation and composed original music for in‑game events, and integrated FMOD assets into Unity with rigorous testing to ensure high-quality audio performance.
Sound Designer | Technical Sound Designer at Blackbone Entertainment ME
February 1, 2024 - September 23, 2025
Created and customized sounds in Unreal Engine 5 for a startup project, leveraging cutting-edge AI features and advanced sound implementation techniques to deliver immersive game audio. Researched and experimented with new sound technologies to push the boundaries of what is possible in game audio.
Sound Designer at Fire&Frost | Grayshaft
March 1, 2024 - September 23, 2025
Designed and implemented game-wide sounds using Unreal Engine 4.27; maintained detailed sound-related documentation; combined real-world recordings and synthesized audio to create unique soundscapes; crafted stylized ambients with engaging voices using ChatGPT and AI-based voiceover technology; handled mixing and mastering to ensure a cohesive and immersive player experience.
Sound Designer / Audio Lead at FrostLeaf Games
October 1, 2022 - September 23, 2025
Served as the Sound Designer for the game SLAVANIA, responsible for creating immersive sounds, mixing and mastering character voices, developing an asset list, and working with FMOD to deliver high-quality audio.
Senior Sound Designer at MadRock
February 1, 2022 - September 23, 2025
Main sound designer for the game with responsibilities including creating immersive sounds aligned with the game's aesthetics, mixing and mastering character voices, and refining the overall sound and music to deliver an immersive audio experience for players.
General Sound Designer | Founder at Atmos Production
January 1, 2015 - Present
Owner of a small sound production company with a six-person team. Services span sound design, music production, voiceover recording, mixing and mastering, and post-production for video, cinema, games, and advertising.
AI Creator / Meta Ads Specialist at Freelance & Personal Brand
January 1, 2023 - Present
Build complete brand identities from scratch: strategy, visual identity, content system, and ad funnels. Create high-quality AI visuals (Midjourney, Flux, SD) used in paid Meta campaigns and organic content. Run targeted Meta Ads campaigns achieving strong ROAS with low CPL — proven across multiple local clients. Write SEO-optimized posts and captions that grow organic reach on Instagram and beyond. Develop AI Agent workflows and automation pipelines for content creation at scale. Design landing pages and presentations that convert — combining copy, design, and UX principles.
Sound Designer / Technical Sound Designer at Blackbone Entertainment ME
October 1, 2022 - February 1, 2024
Designed and implemented audio in UE5 for a startup game; researched and applied AI-assisted prototyping.
Sound Designer / Audio Lead at FrostLeaf Games
February 1, 2021 - October 1, 2022
Audio lead for Slavania: gameplay audio, asset list management, and full FMOD pipeline ownership.
Senior Sound Designer at MadRock
February 1, 2019 - February 1, 2022
Main sound designer for Eclipse (Indie Cup 2021 — Best Sound nomination): SFX, music balance, VO mastering.
Founder / Sound Designer at Atmos Production
January 1, 2015 - Present
Founded a 6-person studio delivering sound design, music, VO recording and post-production for games & media.

Education

Sound Design Courses at World
January 1, 2017 - December 31, 2020
Sound Design Course at XSSR Academy
January 1, 2022 - December 31, 2023
Sound Design Courses at World
January 1, 2017 - January 1, 2020
Sound Design Course at XSSR Academy
January 1, 2022 - January 1, 2023
UE5 audio systems, Metasound, Blueprints at XSSR Academy
January 1, 2022 - December 31, 2023
Sound Design courses & 1:1 mentoring at SkillBox Factory
January 1, 2023 - December 31, 2023
C++ studies at Self-study
January 11, 2030 - March 14, 2026
UE5 audio systems, Metasound, Blueprints at XSSR Academy
January 1, 2022 - December 31, 2023
Sound Design courses & 1:1 mentoring at SkillBox Factory
January 1, 2023 - December 31, 2023
C++ studies at Self-study
January 1, 2024 - March 14, 2026

Qualifications

Indie Cup 2021 - Nomination for Best Sound in an Eclipse game
January 1, 2021 - September 23, 2025
Interview at SkillBox Factory
January 1, 2023 - September 23, 2025
Indie Cup 2021 Nomination: Best Sound (Eclipse)
January 1, 2021 - September 23, 2025
Indie Cup 2021 Nomination: Best Sound Design (Eclipse)
January 1, 2021 - March 14, 2026
XSSR Academy: UE5 audio systems, Metasound, Blueprints
January 1, 2022 - December 31, 2023
SkillBox Factory Interview: Sound Design courses & 1:1 mentoring
January 1, 2023 - December 31, 2023
C++ studies
January 11, 2030 - March 14, 2026
Indie Cup 2021 Nomination — Best Sound Design (Eclipse)
January 1, 2021 - December 31, 2021
C++ studies
January 1, 2024 - March 14, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other