I’m an audio engineer with experience in post-production, music, and game audio. Most of my background is in editing, mixing, sound design, and building efficient workflows for creative projects.

Madeline Guzman

I’m an audio engineer with experience in post-production, music, and game audio. Most of my background is in editing, mixing, sound design, and building efficient workflows for creative projects.

Available to hire

I’m an audio engineer with experience in post-production, music, and game audio. Most of my background is in editing, mixing, sound design, and building efficient workflows for creative projects.

Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Sound Design Intern at Sports Media Inc
April 1, 2026 - Present
Created custom SFX for EVOC emergency training simulator, contributed sound design for interactive scenarios and in-game audio feedback, and supported integration and testing of audio assets.
Freelance Game Audio Engineer & Sound Designer at Syzygy Entertainment
January 1, 2023 - Present
Designed and implemented spatial ambience systems for horror game environments using Wwise, including full audio hierarchy setup and positional audio triggered by character position. Recorded, edited, and implemented complete character Foley packages including movement sounds and voice-based vocalizations for game protagonists. Performed cinematic audio redesign and interactive SFX implementation for Unity Technologies' Blacksmith demo environment. Created and published original SFX libraries, including Obsolete Machines Vol. 1, available on Gumroad and itch.io. Built Vocal Architect, an AI-powered vocal signal-chain tool for engineers and producers, deployed at tools.syzygyent.com. Mixed and mastered vocal-driven music projects and completed dialogue cleanup and restoration in Pro Tools.
QA Playtester at Independent Contract
April 1, 2026 - Present
Conduct structured playtesting sessions for unreleased game titles under NDA. Document UI/UX issues, control-scheme feedback, audio bugs, and release readiness assessments. Deliver detailed bug reports covering reproduction steps, severity ratings, and design recommendations.
Technical Director / Director / Editor at Nutmeg TV
January 1, 2023 - Present
Direct live studio productions, including multi-camera shows and municipal meetings. Operate BroadcastPix systems for camera switching, graphics, and audio monitoring. Edit broadcast content in Adobe Premiere and manage MAM workflows for ingest and archiving.
Sergeant (E-5) — Field Radio Operator at United States Marine Corps
January 1, 2008 - December 31, 2017
Developed a technical foundation in audio communications systems and signal troubleshooting under high-pressure operational conditions. Led and trained Marines in time-critical environments requiring fast technical problem-solving and clear communication.

Education

AS in Computer Science, Software Development at CT State Community College
January 11, 2030 - August 1, 2027
Bachelor of Science, Audio Production at Full Sail University
January 11, 2030 - January 1, 2023

Qualifications

Pro Tools Certified
January 11, 2030 - May 14, 2026
Wwise 101 Certified
January 11, 2030 - March 1, 2026
FMOD Fundamentals Certified
January 11, 2030 - April 1, 2026
Jira (Cloud Edition) Certification
January 11, 2030 - May 14, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet