Junior software engineer focused on Java backend development and DevOps, with hands-on experience building Spring Boot applications, REST APIs, persistence layers, automated tests, and CI/CD workflows. Also brings a strong background from real-time 3D production and technical content pipelines. Software Engineering postgraduate with practical experience in DDD and TDD, containerized environments, and secure DevSecOps principles, collaborating in large Agile engineering teams. Experienced in Unreal Engine and related 3D production workflows from years of professional work.

Raul Ferreira

Junior software engineer focused on Java backend development and DevOps, with hands-on experience building Spring Boot applications, REST APIs, persistence layers, automated tests, and CI/CD workflows. Also brings a strong background from real-time 3D production and technical content pipelines. Software Engineering postgraduate with practical experience in DDD and TDD, containerized environments, and secure DevSecOps principles, collaborating in large Agile engineering teams. Experienced in Unreal Engine and related 3D production workflows from years of professional work.

Available to hire

Junior software engineer focused on Java backend development and DevOps, with hands-on experience building Spring Boot applications, REST APIs, persistence layers, automated tests, and CI/CD workflows. Also brings a strong background from real-time 3D production and technical content pipelines.

Software Engineering postgraduate with practical experience in DDD and TDD, containerized environments, and secure DevSecOps principles, collaborating in large Agile engineering teams. Experienced in Unreal Engine and related 3D production workflows from years of professional work.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Portuguese
Fluent

Work Experience

Unreal 3D Artist at Soluis Group
October 1, 2024 - December 1, 2025
Worked within collaborative Unreal Engine production pipelines creating optimized real-time environments and assets for visualization projects. Contributed to technical content integration, environment art, and optimization for real-time delivery.
3D Artist at Point in Time Studios
May 1, 2023 - October 1, 2024
Performed 3D modeling and texturing for architecture visualization projects, creating furniture and interior spaces and supporting the production workflow for real-time and/or visualization deliverables.
3D Artist at Nomoko A.G
November 1, 2021 - May 1, 2023
Freelance 3D work including retopology, photogrammetry clean-up, and integration of client models with photogrammetry data.
Freelancer / Independent Real-time Visualization Developer at Freelancer - Independent
November 1, 2019 - Present
Developed real-time architectural visualization experiences and interactive environments using Unreal Engine and traditional offline rendering. Managed full production workflows including scene integration, optimization, lighting, asset pipelines, and client collaboration for architectural and real-estate projects.

Education

Postgraduate in Software Engineering (SwitchDev) at Instituto Superior de Engenharia do Porto
September 1, 2025 - July 1, 2026
Certification in 3D For Games at Odd School Creative Media
October 1, 2018 - October 1, 2019
Bachelor in Digital Game Design at Instituto Politécnico de Bragança
September 1, 2014 - September 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Real Estate & Construction, Computers & Electronics

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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