Raul Alves

Available to hire

I’m Raul Alves, a Previs Asset Builder and 3D artist with nearly 7 years of professional experience creating production-ready character, creature, environment, and prop assets for major film productions.

About

I’m Raul Alves, a Previs Asset Builder and 3D artist with nearly 7 years of professional experience creating production-ready character, creature, environment, and prop assets for major film productions. I specialize in efficient, camera- and animation-friendly workflows, with strong technical problem-solving to keep assets compatible across large pipelines.

I’ve contributed to high-profile projects across departments, including leading asset building on major feature and episodic titles and supporting rigs-aware workflows and Maya-to-Unreal pipelines. I also bring rigging and final production modeling experience, and I’m known for delivering high-standard assets under tight schedules while collaborating proactively with artists, animators, and downstream teams.

  • 12 years' experience
  • Joined October 2026

Languages

  • PortugueseFluent
  • EnglishFluent
  • Spanish; CastilianBeginner
  • ItalianBeginner

Industry experience

  • Media & Entertainment
  • Gaming
  • Education
  • Professional Services

Work experience· 10 roles

Previs Asset Builder / 3D Artist · FramestoreJun 2026 – Present · 6 mos

Building previs assets for characters, environments, and production-ready props for film and episodic productions, with added experience in rigging and asset development for animation and visualization workflows. Develops assets to meet project-specific creative and technical requirements, ensuring efficient iteration and compatibility across departments. Creates optimized previs assets for camera, animation, and real-time workflows to support cinematic storytelling and fast-paced pipelines. Recently transitioned into the Film department, producing final production models and contributing to downstream asset development beyond previs.

Previs Asset Builder / 3D Artist · Framestore — London, UKJun 2026 – Present · 6 mos

Builds production-focused previs assets including characters, environments, and production-ready props. Develops assets tailored to project creative and technical needs while ensuring efficient iteration and cross-department compatibility. Creates camera/animation-optimized assets for cinematic storytelling and fast-paced pipelines. Recently transitioned toward final production modelling, contributing production-quality models and integration into downstream workflows beyond previs.

Previs Asset Builder / 3D Artist · The Third FloorOct 2019 – May 2026 · 6 yrs 8 mos

Trusted asset builder for major feature film and episodic productions, delivering complex character, creature, environment, and prop assets under demanding schedules and evolving creative requirements. Contributed previs assets for titles including Venom: Let There Be Carnage, The Witcher Season 2, Loki Season 2, Transformers: Rise of the Beasts, Wicked: Part Two, The Gorge, and Predator: Killer of Killers. Served as main Asset Builder on projects including Shadow and Bone Season 2, Ant-Man and the Wasp: Quantumania, House of the Dragon Season 2, and Ghostbusters: Frozen Empire. Focused on rigging-aware, production-ready workflows optimized for camera, animation, and Maya-to-Unreal pipelines, and supported final production prop work when required.

Previs Asset Builder / 3D Artist · The Third Floor — London, UKOct 2019 – May 2026 · 6 yrs 8 mos
3D Artist & Character Designer · Grumpy Panda StudiosSep 2017 – Sep 2018 · 1 yr 1 mo
3D Artist & Character Designer · Grumpy Panda Studios — São Carlos, BrazilSep 2017 – Sep 2018 · 1 yr 1 mo
Character Artist · Oh! WHATif Inc.May 2017 – Sep 2017 · 5 mos
Character Artist · Oh! WHATif Inc. — TaiwanMay 2017 – Sep 2017 · 5 mos

Education· 12

Bachelor’s Degree in Graphic Design · São Paulo State University (UNESP) — Bauru, Brazil2011 – 2016
Digital Sculpture in ZBrush · Training Streamline Studios — Kuala Lumpur, Malaysia2017
3D Production with Autodesk Maya · Méliès Animation School — São Paulo, Brazil2016
3D Character Artist Training · Alpha Channel School — São Paulo, Brazil2012

Certifications and awards

Viveport Developer Award 2018 (2nd Prize - Arcade)2018 – 2026
Casual Connect Singapore 2017 (Indie Prize Finalist)2017 – 2026

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