Raul Alves
I’m Raul Alves, a Previs Asset Builder and 3D artist with nearly 7 years of professional experience creating production-ready character, creature, environment, and prop assets for major film productions.
About
I’m Raul Alves, a Previs Asset Builder and 3D artist with nearly 7 years of professional experience creating production-ready character, creature, environment, and prop assets for major film productions. I specialize in efficient, camera- and animation-friendly workflows, with strong technical problem-solving to keep assets compatible across large pipelines.
I’ve contributed to high-profile projects across departments, including leading asset building on major feature and episodic titles and supporting rigs-aware workflows and Maya-to-Unreal pipelines. I also bring rigging and final production modeling experience, and I’m known for delivering high-standard assets under tight schedules while collaborating proactively with artists, animators, and downstream teams.
- 12 years' experience
- Joined October 2026
Skills· 8
Languages
- PortugueseFluent
- EnglishFluent
- Spanish; CastilianBeginner
- ItalianBeginner
Industry experience
- Media & Entertainment
- Gaming
- Education
- Professional Services
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Work experience· 10 roles
Building previs assets for characters, environments, and production-ready props for film and episodic productions, with added experience in rigging and asset development for animation and visualization workflows. Develops assets to meet project-specific creative and technical requirements, ensuring efficient iteration and compatibility across departments. Creates optimized previs assets for camera, animation, and real-time workflows to support cinematic storytelling and fast-paced pipelines. Recently transitioned into the Film department, producing final production models and contributing to downstream asset development beyond previs.
Builds production-focused previs assets including characters, environments, and production-ready props. Develops assets tailored to project creative and technical needs while ensuring efficient iteration and cross-department compatibility. Creates camera/animation-optimized assets for cinematic storytelling and fast-paced pipelines. Recently transitioned toward final production modelling, contributing production-quality models and integration into downstream workflows beyond previs.
Trusted asset builder for major feature film and episodic productions, delivering complex character, creature, environment, and prop assets under demanding schedules and evolving creative requirements. Contributed previs assets for titles including Venom: Let There Be Carnage, The Witcher Season 2, Loki Season 2, Transformers: Rise of the Beasts, Wicked: Part Two, The Gorge, and Predator: Killer of Killers. Served as main Asset Builder on projects including Shadow and Bone Season 2, Ant-Man and the Wasp: Quantumania, House of the Dragon Season 2, and Ghostbusters: Frozen Empire. Focused on rigging-aware, production-ready workflows optimized for camera, animation, and Maya-to-Unreal pipelines, and supported final production prop work when required.
Education· 12
Certifications and awards
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