I am a passionate video game programmer with a strong foundation in Unreal Engine 4 & 5 and Unity, and solid programming skills in C++ and C#. I enjoy solving complex problems, optimizing gameplay systems, and collaborating with multidisciplinary teams to deliver engaging player experiences. Open to relocation, both nationally and internationally. Based in Madrid, Spain, I am available for remote or hybrid work with immediate availability to join new projects.

Raúl Fernández Barros

I am a passionate video game programmer with a strong foundation in Unreal Engine 4 & 5 and Unity, and solid programming skills in C++ and C#. I enjoy solving complex problems, optimizing gameplay systems, and collaborating with multidisciplinary teams to deliver engaging player experiences. Open to relocation, both nationally and internationally. Based in Madrid, Spain, I am available for remote or hybrid work with immediate availability to join new projects.

Available to hire

I am a passionate video game programmer with a strong foundation in Unreal Engine 4 & 5 and Unity, and solid programming skills in C++ and C#. I enjoy solving complex problems, optimizing gameplay systems, and collaborating with multidisciplinary teams to deliver engaging player experiences.

Open to relocation, both nationally and internationally. Based in Madrid, Spain, I am available for remote or hybrid work with immediate availability to join new projects.

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Experience Level

Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Game Programmer at BOLA 13 STUDIOS
January 1, 2025 - September 30, 2025
Developed Dorothy’s Job in Unreal Engine 5 from conception to launch. A 3D isometric 3rd-person shooter. Implemented floor staining shader based on object UVs, weapon systems, and item interactions.
Game Programmer at Auxilio Games
January 1, 2024 - Present
Worked as a Game Programmer, contributing to core gameplay systems, tooling, and feature implementation within the studio's projects.
Game Programmer at RPGames
June 1, 2023 - August 31, 2024
Contributed as a game programmer on various projects, implementing gameplay systems and collaborating with the team to iterate on features from conception to launch.

Education

Bachelor’s Degree in Game Design at GAMe DESIGN GU-TAD
September 1, 2020 - June 1, 2024
Master’s Degree in Video Game Programming at MIN GU-TAD
October 1, 2024 - October 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming

Experience Level

Expert
Expert
Intermediate

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