I am a passionate video game programmer with a strong foundation in Unreal Engine 4 & 5 and Unity, and solid programming skills in C++ and C#. I enjoy solving complex problems, optimizing gameplay systems, and collaborating with multidisciplinary teams to deliver engaging player experiences. Open to relocation, both nationally and internationally. Based in Madrid, Spain, I am available for remote or hybrid work with immediate availability to join new projects.

Raúl Fernández Barros

I am a passionate video game programmer with a strong foundation in Unreal Engine 4 & 5 and Unity, and solid programming skills in C++ and C#. I enjoy solving complex problems, optimizing gameplay systems, and collaborating with multidisciplinary teams to deliver engaging player experiences. Open to relocation, both nationally and internationally. Based in Madrid, Spain, I am available for remote or hybrid work with immediate availability to join new projects.

Available to hire

I am a passionate video game programmer with a strong foundation in Unreal Engine 4 & 5 and Unity, and solid programming skills in C++ and C#. I enjoy solving complex problems, optimizing gameplay systems, and collaborating with multidisciplinary teams to deliver engaging player experiences.

Open to relocation, both nationally and internationally. Based in Madrid, Spain, I am available for remote or hybrid work with immediate availability to join new projects.

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Experience Level

Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Game Programmer at RPGames
June 1, 2023 - August 31, 2024
Contributed as a game programmer on various projects, implementing gameplay systems and collaborating with the team to iterate on features from conception to launch.
Game Programmer at Auxilio Games
January 1, 2024 - Present
Worked as a Game Programmer, contributing to core gameplay systems, tooling, and feature implementation within the studio's projects.
Game Programmer at BOLA 13 STUDIOS
January 1, 2025 - September 30, 2025
Developed Dorothy’s Job in Unreal Engine 5 from conception to launch. A 3D isometric 3rd-person shooter. Implemented floor staining shader based on object UVs, weapon systems, and item interactions.

Education

Bachelor’s Degree in Game Design at GAMe DESIGN GU-TAD
September 1, 2020 - June 1, 2024
Master’s Degree in Video Game Programming at MIN GU-TAD
October 1, 2024 - October 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming

Experience Level

Expert
Expert
Intermediate

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