I’m an Environment & Technical Artist specializing in Unreal Engine and Virtual Production, with a strong focus on creating real-time, photorealistic environments, props, and materials. I’ve led asset optimization and integration workflows—from modeling and texturing to lighting, rendering, and Unreal Engine 5 implementation—ensuring both visual quality and performance targets are met.
Across multiple projects, I’ve supported production by dressing sets, managing scene composition, and optimizing textures, lighting, and materials for real-time output. I enjoy translating art direction into production-ready assets using industry-standard tools such as Unreal Engine 5, 3ds Max, Blender, ZBrush, Substance Painter/Designer, and Marmoset Toolbag, working collaboratively with teams to deliver reliable virtual production pipelines.
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