I'm a professional illustrator and storyboard artist with real studio experience in film and television. I contributed to HBO's Emmy-nominated series "Winning Time: The Rise of the Lakers Dynasty" as part of the Pixel Magic VFX team, giving me a working understanding of how visual storytelling functions inside a professional production pipeline. My illustration work spans character design, sequential comic art, and storyboarding for corporate video production. I hold a Bachelor's degree in Visual Effects Production (Cum Laude) from The DAVE School. My background in production means I understand how illustrations and storyboards actually get used - which tends to make the collaboration smoother and the revisions fewer.

Mario Garcia

I'm a professional illustrator and storyboard artist with real studio experience in film and television. I contributed to HBO's Emmy-nominated series "Winning Time: The Rise of the Lakers Dynasty" as part of the Pixel Magic VFX team, giving me a working understanding of how visual storytelling functions inside a professional production pipeline. My illustration work spans character design, sequential comic art, and storyboarding for corporate video production. I hold a Bachelor's degree in Visual Effects Production (Cum Laude) from The DAVE School. My background in production means I understand how illustrations and storyboards actually get used - which tends to make the collaboration smoother and the revisions fewer.

Available to hire

I’m a professional illustrator and storyboard artist with real studio experience in film and television. I contributed to HBO’s Emmy-nominated series “Winning Time: The Rise of the Lakers Dynasty” as part of the Pixel Magic VFX team, giving me a working understanding of how visual storytelling functions inside a professional production pipeline.

My illustration work spans character design, sequential comic art, and storyboarding for corporate video production. I hold a Bachelor’s degree in Visual Effects Production (Cum Laude) from The DAVE School.

My background in production means I understand how illustrations and storyboards actually get used - which tends to make the collaboration smoother and the revisions fewer.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Freelance Storyboard Artist at Inhance Digital
July 31, 2019 - August 29, 2019
• Created storyboards for promotional CG video presented to Lockheed Martin. • Developed POV sequences depicting drone combat scenarios with HUD interface elements. • Visualized aerial combat, targeting systems, and mission objectives from a first-person perspective. • Delivered storyboard work translating technical concepts into clear visual sequences.
3D Artist at Pixel Magic
November 30, 2022 - June 30, 2024
• Contributed to Emmy-nominated HBO series "Winning Time: The Rise of the Lakers Dynasty" • Modified and textured assets for integration into photoreal environments • Lit CG scenes for seamless integration with live-action footage • Recreated environments in CG for camera matching and shot planning •Collaborated within production pipeline to deliver assets meeting technical and creative specifications
Teaching Assistant at The Digital Animation & Visual Effects School
September 30, 2018 - September 29, 2019
• Assisted instructors in teaching al laspects of the visual effects pipeline including modeling, texturing, rigging and animation • Provided one-on-one guidance to students and troubleshot technical issues • Reviewed student work for quality and consistency, providing constructive feedback • Served as closing TA, managing lab facilities and supporting students through evening hour
Modeler/Texture Artist/Lighter/Compositor at "Venture Class Launch Services" for NASA
September 30, 2017 - December 14, 2017
• Modeled hard-surface vehicle matching reference images • Textured multiple hard-surface assets, adjusting materials for photo-realism • Created lighting on two shots to match plates • Prepared render passes as multi-channel EXRs on multiple shots • Composited multiple shots for the project which required tracking and roto painting plates

Education

Bachelor of Science in Visual Effects Production at The Digital Animation & Visual Effects School
June 1, 2022 - February 17, 2026
Visual Effects Production Diploma at The Digital Animation & Visual Effects School
January 1, 2017 - December 15, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services
    uniE621 Scared
    A 16-panel slice-of-life sequence following a father, his reluctant son, and a grandfather on the day of the boy's first jiu-jitsu class. Demonstrates naturalistic figure drawing, three-character spatial dynamics, and the ability to find emotional weight in an ordinary moment. The quietest piece in the portfolio and arguably the most human.
    uniE621 Crossing the Threshold
    A 12-panel action sequence depicting a chaotic battlefield retreat, the mortal wounding of a commanding officer, and a soldier's decision to carry him to safety. Demonstrates dynamic action staging, emotional storytelling through close-ups, and the ability to build and sustain dramatic tension across a complex multi-character sequence.
    uniE621 Teach Me
    An 18-panel storyboard depicting an instructor teaching the fundamentals of thumbnail storyboarding. Demonstrates character consistency across a lengthy sequence, confident draftsmanship, and a strong understanding of shot variety.
    uniE621 The Bad Date
    A 21-panel comedic sequence following a disastrous first date between two characters. The longest piece in the portfolio, it demonstrates sustained character consistency across an extended sequence, comedy timing, and the ability to escalate tension naturally through dialogue and reaction shots.
    uniE621 "Day" - Batman Action Sequence
    A 15-panel action sequence in which Batman neutralizes two armed men planting a bomb aboard a cruise ship. Demonstrates clear action choreography, atmospheric color work, and the ability to stage a multi-threat confrontation with a recognizable character while maintaining tension through pacing and shot selection.
    uniE621 Call to Adventure - Science Fiction Drama
    A 10-panel dialogue-driven sequence in which a soldier petitions a superior officer for a military commission and is denied. Demonstrates understanding of power dynamics through camera placement, over-the-shoulder staging, and character-driven storytelling without relying on action.
    uniE621 Crossing the Threshold - Science Fiction Battle
    A 12-panel action sequence depicting a chaotic battlefield retreat, the death of a commanding officer, and a soldier's decision to carry him to safety. Demonstrates dynamic action staging, emotional storytelling through close-ups, and the ability to build and sustain dramatic tension across a complex multi-character sequence.
    uniE621 House of David (Comic Book)
    House of David is an original comic book adaptation of the Biblical story of David, drawn entirely by hand - penciled and inked on traditional art boards with digital lettering. Every composition conceived and executed independently from script to finished page. The visual approach is grounded and period-accurate - cinematic rather than stylized.
    uniE621 House of David (Comic Book)
    House of David is an original comic book adaptation of the Biblical story of David, drawn entirely by hand - penciled and inked on traditional art boards with digital lettering. Every composition conceived and executed independently from script to finished page. The visual approach is grounded and period-accurate - cinematic rather than stylized.
    uniE621 House of David (Comic Book)
    House of David is an original comic book adaptation of the Biblical story of David, drawn entirely by hand - penciled and inked on traditional art boards with digital lettering. Every composition conceived and executed independently from script to finished page. The visual approach is grounded and period-accurate - cinematic rather than stylized.
    uniE621 House of David (Comic Book)
    House of David is an original comic book adaptation of the Biblical story of David, drawn entirely by hand - penciled and inked on traditional art boards with digital lettering. Every composition conceived and executed independently from script to finished page. The visual approach is grounded and period-accurate - cinematic rather than stylized.