Hi, I’m Jan Frank Skucinski, a game engine programmer and developer based in Toronto, Canada. I lead cross-disciplinary teams to design, code, and ship gameplay systems, in-house engines, and immersive experiences using Unity and Unreal. I’m comfortable working on NDA projects, onboarding new teammates, and coordinating online events, marketing, and budgets to bring bold ideas to life.
Throughout my career I’ve built and iterated on engines and gameplay concepts—from Fyse Engine to XR-driven prototypes—while collaborating with artists, designers, and educators to mentor others and push creative boundaries. I enjoy mentoring through programs like Real Programming 4 Kids, exploring code structures with learners, and delivering engaging, playable experiences for a wide audience.
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