Hi, I’m Jan Frank Skucinski, a game engine programmer and developer based in Toronto, Canada. I lead cross-disciplinary teams to design, code, and ship gameplay systems, in-house engines, and immersive experiences using Unity and Unreal. I’m comfortable working on NDA projects, onboarding new teammates, and coordinating online events, marketing, and budgets to bring bold ideas to life. Throughout my career I’ve built and iterated on engines and gameplay concepts—from Fyse Engine to XR-driven prototypes—while collaborating with artists, designers, and educators to mentor others and push creative boundaries. I enjoy mentoring through programs like Real Programming 4 Kids, exploring code structures with learners, and delivering engaging, playable experiences for a wide audience.

Jan Frank Skucinski (aka YunY un)

Hi, I’m Jan Frank Skucinski, a game engine programmer and developer based in Toronto, Canada. I lead cross-disciplinary teams to design, code, and ship gameplay systems, in-house engines, and immersive experiences using Unity and Unreal. I’m comfortable working on NDA projects, onboarding new teammates, and coordinating online events, marketing, and budgets to bring bold ideas to life. Throughout my career I’ve built and iterated on engines and gameplay concepts—from Fyse Engine to XR-driven prototypes—while collaborating with artists, designers, and educators to mentor others and push creative boundaries. I enjoy mentoring through programs like Real Programming 4 Kids, exploring code structures with learners, and delivering engaging, playable experiences for a wide audience.

Available to hire

Hi, I’m Jan Frank Skucinski, a game engine programmer and developer based in Toronto, Canada. I lead cross-disciplinary teams to design, code, and ship gameplay systems, in-house engines, and immersive experiences using Unity and Unreal. I’m comfortable working on NDA projects, onboarding new teammates, and coordinating online events, marketing, and budgets to bring bold ideas to life.

Throughout my career I’ve built and iterated on engines and gameplay concepts—from Fyse Engine to XR-driven prototypes—while collaborating with artists, designers, and educators to mentor others and push creative boundaries. I enjoy mentoring through programs like Real Programming 4 Kids, exploring code structures with learners, and delivering engaging, playable experiences for a wide audience.

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Experience Level

Expert
Expert
Expert
Intermediate

Work Experience

Game Play Programmer and Sound Designer at RESISTR Interactive
June 20, 2023 - March 1, 2024
Designing and programming immersive and dynamic sound systems; utilizing Reaper/FMOD for sound API integration into Unity and Unreal; generating parameters for composers and orchestras to make music and gameplay immersive; developing critical components and systems that work with minimal inputs.
VR Prototype Developer at INFER3D Game Studio
April 20, 2022 - April 1, 2023
Creating a hidden object game for children using Unity (2021.3.15f); pitching game ideas to publishers; developing gameplay controls and XR Rig for players to use.

Education

Diploma at Toronto Film School
January 11, 2030 - May 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment