I'm an art director, illustrator, concept and 3D artist that work for animation, film, games and advertising. I graduated from NABA in Milan and am looking for a job that will stimulate my creativity and allow me to grow and improve. I am used to working in a team and am extroverted, precise, and attentive to detail.

Rebecca Belfiore

I'm an art director, illustrator, concept and 3D artist that work for animation, film, games and advertising. I graduated from NABA in Milan and am looking for a job that will stimulate my creativity and allow me to grow and improve. I am used to working in a team and am extroverted, precise, and attentive to detail.

Available to hire

I’m an art director, illustrator, concept and 3D artist that work for animation, film, games and advertising. I graduated from NABA in Milan and am looking for a job that will stimulate my creativity and allow me to grow and improve. I am used to working in a team and am extroverted, precise, and attentive to detail.

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Language

Italian
Fluent
English
Advanced
French
Beginner
Japanese
Beginner

Work Experience

Concept artist and art director for an indie mobile game at An indie team
April 1, 2025 - September 1, 2026
I was part of a project to create an indie mobile game as a concept artist, 2D artist, and art director. I created characters, game poses, props, and environments. Unfortunately, the project has been canceled for the time being, but it still gave me the opportunity to gain experience in the video game industry.

Education

Bachelor's Degree in Creative Technologies at NABA- Nuova Accademia di Belle Arti Milano
October 3, 2022 - March 20, 2026
I studied at NABA 3D, VFX, concept art and illustration. I finsh my study with the score of 109/110

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Other
    paper FIDES IN ABYSSO

    ‘Fides in Abysso’ was my thesis project, where I collaborated with two of my classmates. The project is a short full-length CG film created in Unreal Engine, inspired by Lovecraft’s tales. I was responsible for the art direction of the environment, character, and prop concepts, the storyboard, and the modeling of the protagonist and the cultists. I also created the textures for the latter. I also participated in the technical phases, such as creating a matte-painted sky and its associated material in Unreal, as well as overseeing the look and set dressing of the scene.