I’m an art director, illustrator, concept and 3D artist that work for animation, film, games and advertising. I graduated from NABA in Milan and am looking for a job that will stimulate my creativity and allow me to grow and improve. I am used to working in a team and am extroverted, precise, and attentive to detail.
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‘Fides in Abysso’ was my thesis project, where I collaborated with two of my classmates. The project is a short full-length CG film created in Unreal Engine, inspired by Lovecraft’s tales. I was responsible for the art direction of the environment, character, and prop concepts, the storyboard, and the modeling of the protagonist and the cultists. I also created the textures for the latter. I also participated in the technical phases, such as creating a matte-painted sky and its associated material in Unreal, as well as overseeing the look and set dressing of the scene.
This is a university project where two of my classmates and I created a cinematic experience for a horror video game entirely in POV using Unreal Engine. For this project, I handled the art direction, monster modeling, environment and character concepts, textures for both the creature and some props, and the rig and animation created using Motion Capture.
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