Available to hire
Hi, I’m Rebecca S. Ward, a VR-focused software developer specializing in Unity3D and Unreal Engine. I create immersive experiences for VR platforms like Quest, Pico, and Vive, pairing gameplay systems with solid UI and frontend integration.
Over the past several years I’ve contributed to projects for Accenture, Schlumberger, Groove Jones, and ForwardXP, blending gameplay programming with frontend work and data visualization. I enjoy collaborating across teams to ship reliable features and scalable architectures.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Javanese
Advanced
Work Experience
Unity3D Developer Contractor at ForwardXP
April 1, 2024 - October 1, 2024Developed and maintained VR applications in Unity for Meta retail projects; implemented a settings menu linked to a file saver; contributed to an unannounced multiplayer title, co-developing gameplay systems in a custom engine; collaborated with another studio on Meta projects.
Unity3D and Unreal5 Developer at Accenture
September 1, 2021 - December 1, 2023Created VR experiences in Unity3D and Unreal5; worked on projects for IVMF, Sempra, LPGA, OQ Comex, Microsoft, and internal Accenture initiatives; learned to build applications for Quest 2, Pico Neo 3, and Vive Focus 3; created a sequencing system in Unreal5.
Unity3D and Frontend Developer at Schlumberger
August 1, 2019 - September 1, 2021Maintained and augmented Unity3D applications; loaded, read, and visualized bulk data in Unity3D; learned how to use, setup, and build Angular web applications.
Unity3D and Unreal4 Developer at Groove Jones
September 1, 2018 - August 1, 2019Learned how to use, setup, and build applications for the Vive, GearVR, and Oculus Go through Unity5; maintained and built virtual reality experiences and games.
Graduate Student Intern at My Voice My Choice
May 1, 2016 - August 1, 2016Learned how to use, setup, and build applications for the Oculus Rift through Unity 5; added backend functionality for a female aggressor such as adding keys for the actors to execute specific animations on the character; enabled new options from the main menu for the executors of the experiment to decide on the environment for the gameplay.
Software Developer at ForwardXP
December 1, 2024 - January 31, 2026Software development role focusing on tooling and pipeline improvements for VR/interactive projects.
Education
Masters of Interactive Technology, Specialization in Software Development at SMU Guildhall
January 11, 2030 - May 1, 2018Bachelor of Science in Computer Science, Concentration in Game Design at Southern Methodist University (SMU)
January 11, 2030 - May 1, 2016Masters of Interactive Technology, Specialization in Software Development at SMU Guildhall
January 11, 2030 - May 1, 2018Bachelors of Science in Computer Science, Concentration in Game Design at SMU
January 11, 2030 - May 1, 2016Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Houston today.