Rebecca S. Ward
Hi, I'm Rebecca S. Ward, a VR-focused software developer specializing in Unity3D and Unreal Engine.
About
Hi, I’m Rebecca S. Ward, a VR-focused software developer specializing in Unity3D and Unreal Engine. I create immersive experiences for VR platforms like Quest, Pico, and Vive, pairing gameplay systems with solid UI and frontend integration.
Over the past several years I’ve contributed to projects for Accenture, Schlumberger, Groove Jones, and ForwardXP, blending gameplay programming with frontend work and data visualization. I enjoy collaborating across teams to ship reliable features and scalable architectures.
- 7 years' experience
- Joined March 2024
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
Work experience· 6 roles
Software development role focusing on tooling and pipeline improvements for VR/interactive projects.
Developed and maintained VR applications in Unity for Meta retail projects; implemented a settings menu linked to a file saver; contributed to an unannounced multiplayer title, co-developing gameplay systems in a custom engine; collaborated with another studio on Meta projects.
Created VR experiences in Unity3D and Unreal5; worked on projects for IVMF, Sempra, LPGA, OQ Comex, Microsoft, and internal Accenture initiatives; learned to build applications for Quest 2, Pico Neo 3, and Vive Focus 3; created a sequencing system in Unreal5.
Education
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