I am an AI Team Lead and Technical Strategist with 8+ years building and scaling AI teams delivering production-ready robotics, computer vision, and ML solutions. I have a proven track record of driving AI roadmaps, growing teams, and delivering measurable business impact across industries.
Driven by interesting challenges and off-the-shelf solutions, I am fluent in English and Turkish, and conversational in German and Bulgarian. I enjoy collaborating with stakeholders to align AI solutions with business goals.
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A small and standalone end to end image segmentation pipeline that can be integrated into any mlops. It contains all the tricks that I have used in my past projects to make the semantic segmentation model industrial grade.
This is the re-implementation of the Prioritised Experience Replay purely in C and also created a small package out of it for the open-source society. The reason of this re-implementation is basically all the raw python implementations are super slow due the slowness of python. Also, the core algorithm boosted using sum-tree data structure to perform very fast and efficient sampling.
This is the pure C++ implementation of Recurrent PPO to become experts of several different sub levels of DOOM.
This is an extended CLIP like multi-domain search system for the games. It can utilise three different domain and train a custom multi-model network to produce rich cross domain embeddings that will be used in search engines.
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