I am passionate about 3D modeling, rigging, and animation, with over four years of experience in Blender and additional time working in Maya. I have strong skills in both traditional and digital arts including hand drawing, sculpting, and digital painting, familiar with software like Clip Studio Paint, Asprite, and Krita. I enjoy creating and implementing 3D assets and character designs, especially in game development using engines such as Godot and Unity. I have served as Lead Art Director and Lead Character Designer on projects that hone my skills in character modeling, rigging, and animation. My background also includes coding fundamentals, creating modular RPG battle frameworks, NPC dialog systems, and working on itch.io game demos. I am a motivated artist and developer eager to bring creative digital experiences to life through collaboration and innovation.

Reece Jones

I am passionate about 3D modeling, rigging, and animation, with over four years of experience in Blender and additional time working in Maya. I have strong skills in both traditional and digital arts including hand drawing, sculpting, and digital painting, familiar with software like Clip Studio Paint, Asprite, and Krita. I enjoy creating and implementing 3D assets and character designs, especially in game development using engines such as Godot and Unity. I have served as Lead Art Director and Lead Character Designer on projects that hone my skills in character modeling, rigging, and animation. My background also includes coding fundamentals, creating modular RPG battle frameworks, NPC dialog systems, and working on itch.io game demos. I am a motivated artist and developer eager to bring creative digital experiences to life through collaboration and innovation.

Available to hire

I am passionate about 3D modeling, rigging, and animation, with over four years of experience in Blender and additional time working in Maya. I have strong skills in both traditional and digital arts including hand drawing, sculpting, and digital painting, familiar with software like Clip Studio Paint, Asprite, and Krita. I enjoy creating and implementing 3D assets and character designs, especially in game development using engines such as Godot and Unity.

I have served as Lead Art Director and Lead Character Designer on projects that hone my skills in character modeling, rigging, and animation. My background also includes coding fundamentals, creating modular RPG battle frameworks, NPC dialog systems, and working on itch.io game demos. I am a motivated artist and developer eager to bring creative digital experiences to life through collaboration and innovation.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Japanese
Beginner

Work Experience

Artist at Blue Mode Games
May 23, 2025 - Present
Lead artist for indie game studio.
Lead Art Director at The Secrets We Grow
January 1, 2024 - Present
Managed character modeling, rigging, and animations for the game. Developed and implemented all 3D assets used in the project ensuring cohesive visual design.
Lead Character Designer/Character Modeler at 3D Short Film
December 31, 2025 - August 20, 2025
Designed and styled characters for a summer short film. Responsible for modeling and rigging characters in a 30-second short film.

Education

Bachelor of Fine Arts - Digital animation at Kennesaw State University
August 14, 2023 - August 20, 2025
Bachelor of Art and Animation at Kennesaw State University
January 1, 2023 - January 1, 2027

Qualifications

Kennesaw State Presidents List
January 11, 2030 - August 20, 2025

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment, Education, Software & Internet