I am passionate about 3D modeling, rigging, and animation, with over four years of experience in Blender and additional time working in Maya. I have strong skills in both traditional and digital arts including hand drawing, sculpting, and digital painting, familiar with software like Clip Studio Paint, Asprite, and Krita. I enjoy creating and implementing 3D assets and character designs, especially in game development using engines such as Godot and Unity.
I have served as Lead Art Director and Lead Character Designer on projects that hone my skills in character modeling, rigging, and animation. My background also includes coding fundamentals, creating modular RPG battle frameworks, NPC dialog systems, and working on itch.io game demos. I am a motivated artist and developer eager to bring creative digital experiences to life through collaboration and innovation.
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