Hello! I’m Rex Joshua Recomendable, a 3D Animator based in the Philippines, specializing in character animation, body mechanics, and clean animation workflows using Autodesk Maya and Blender. I’ve shipped animations for games and interactive media, delivering motion with clear timing and readable weight. I thrive in collaborative teams and remote setups, applying block-first workflows, self-review, and iteration to meet production standards. I’m fluent in English and Filipino, comfortable coordinating with studios and internal teams to hit deadlines and elevate player experiences.

REX JOSHUA RECOMENDABLE

Hello! I’m Rex Joshua Recomendable, a 3D Animator based in the Philippines, specializing in character animation, body mechanics, and clean animation workflows using Autodesk Maya and Blender. I’ve shipped animations for games and interactive media, delivering motion with clear timing and readable weight. I thrive in collaborative teams and remote setups, applying block-first workflows, self-review, and iteration to meet production standards. I’m fluent in English and Filipino, comfortable coordinating with studios and internal teams to hit deadlines and elevate player experiences.

Available to hire

Hello! I’m Rex Joshua Recomendable, a 3D Animator based in the Philippines, specializing in character animation, body mechanics, and clean animation workflows using Autodesk Maya and Blender. I’ve shipped animations for games and interactive media, delivering motion with clear timing and readable weight.

I thrive in collaborative teams and remote setups, applying block-first workflows, self-review, and iteration to meet production standards. I’m fluent in English and Filipino, comfortable coordinating with studios and internal teams to hit deadlines and elevate player experiences.

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Language

English
Fluent

Work Experience

3D Animator at Mega Cat Studios
October 1, 2025 - Present
Created high-quality character animations with clear motion, strong weight, and readable timing. Executed full animation workflows from blocking through spline refinement and final polish. Adjusted camera framing and animation timing to improve clarity and presentation. Performed consistent self-quality checks to meet professional production standards.
3D Animator at Neun Farben Corporation
September 1, 2023 - May 1, 2025
Produced player and NPC animations for game projects using Autodesk Maya. Followed structured animation workflows to ensure consistent visual quality. Coordinated with partner studios and internal teams to meet animation requirements and deadlines.
3D Animator at Game Revolution Technologies
October 1, 2021 - May 1, 2023
Animated humanoid and stylized characters for game and interactive projects. Supported gameplay and cinematic animation needs across multiple teams. Applied core animation principles to improve motion clarity and player experience.
Freelance 3D Animator at Freelance / Self-employed
January 1, 2022 - Present
Created short-form and gameplay-style character animations for tests, demos, and production evaluation. Implemented revisions and variations based on client feedback and references.

Education

Bachelor of Science in Information Technology (BSIT), Specialization in Animation at Bicol University
June 1, 2015 - April 9, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services