I am a Senior 3D Artist with extensive experience in character modeling, hard surface asset creation, and environment/prop design for AAA and indie games. I specialize in producing optimized assets for VR, AR, and console platforms, balancing high visual fidelity with real-time performance. I work across multiple game engines, blending artistic vision with technical execution. Based in Florida, I’m open to relocation and authorized to work in the US for any employer. I bring a strong background in both production pipelines and cross-disciplinary collaboration, from concept through final polish, to deliver immersive worlds.

Reggie Hope

I am a Senior 3D Artist with extensive experience in character modeling, hard surface asset creation, and environment/prop design for AAA and indie games. I specialize in producing optimized assets for VR, AR, and console platforms, balancing high visual fidelity with real-time performance. I work across multiple game engines, blending artistic vision with technical execution. Based in Florida, I’m open to relocation and authorized to work in the US for any employer. I bring a strong background in both production pipelines and cross-disciplinary collaboration, from concept through final polish, to deliver immersive worlds.

Available to hire

I am a Senior 3D Artist with extensive experience in character modeling, hard surface asset creation, and environment/prop design for AAA and indie games. I specialize in producing optimized assets for VR, AR, and console platforms, balancing high visual fidelity with real-time performance. I work across multiple game engines, blending artistic vision with technical execution.

Based in Florida, I’m open to relocation and authorized to work in the US for any employer. I bring a strong background in both production pipelines and cross-disciplinary collaboration, from concept through final polish, to deliver immersive worlds.

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Work Experience

Senior 3D Artist at Mass Virtual
April 1, 2021 - Present
Senior 3D Artist at Mass Virtual, Orlando, FL. Responsible for hard surface 3D modeling and optimized assets for immersive VR/AR experiences, delivering real-time performant visuals with high fidelity.
Character Artist (Contractor) at Crystal Clear
May 1, 2012 - January 1, 2013
Modeled and textured low-poly character assets for a PC game developed by a Japan-based studio. Optimized assets for performance and visual quality using Autodesk Maya, ZBrush, and Adobe Photoshop.
Character Artist (Contractor) at Ideas Orlando
February 1, 2011 - May 1, 2011
Contributed character modeling and texturing for the PC game Carmen Sandiego. Modeled and textured assets for production pipeline integration using Maya, ZBrush, and Photoshop.
World Builder at Electronic Arts BioWare
June 1, 2009 - June 1, 2010
Placed props, foliage, and lighting on environment tiles for Star Wars: The Old Republic (PC) using Heroblade Engine. Enhanced visual fidelity and gameplay flow in large-scale MMO environments.
Environment Artist at Electronic Arts
February 1, 2009 - April 1, 2009
Created 3D props—including deer, gorillas, airplanes, and elk—for the Tiger Woods 2010 DLC (Wii). Applied modeling and texturing using Maya, ZBrush, and Photoshop.
Character Art Intern at Electronic Arts
August 1, 2008 - December 1, 2008
Created and textured Ring Girl and apparel 3D assets for console titles using Photoshop and ZBrush.

Education

Bachelor of Science in Game Art at Full Sail University
January 1, 2018 - January 1, 2020
Master of Science in Interactive Entertainment at Florida Interactive Entertainment Academy
January 1, 2006 - January 1, 2008
Bachelor of Fine Arts in Illustration at Ringling School of Art & Design
January 1, 2000 - January 1, 2004
Bachelor of Science in Game Art at Full Sail University
January 1, 2018 - January 1, 2020
Master of Science in Interactive Entertainment at Florida Interactive Entertainment Academy
January 1, 2006 - January 1, 2008
Bachelor of Fine Arts in Illustration at Ringling School of Art & Design
January 1, 2000 - January 1, 2004
Bachelor of Science in Game Art at Full Sail University
January 1, 2018 - January 1, 2020
Master of Science in Interactive Entertainment at Florida Interactive Entertainment Academy
January 1, 2006 - January 1, 2008
Bachelor of Fine Arts in Illustration at Ringling School of Art & Design
January 1, 2000 - January 1, 2004
Bachelor of Science in Game Art at Full Sail University
January 1, 2018 - January 1, 2020
Master of Science in Interactive Entertainment at Florida Interactive Entertainment Academy
January 1, 2006 - January 1, 2008
Bachelor of Fine Arts in Illustration at Ringling School of Art & Design
January 1, 2000 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services