I'm a dedicated 3D artist with experience delivering game art, AR/VR assets, and environment visuals across multiple studios. I enjoy turning concepts into polished, optimized visuals, and I continually learn new techniques and AI-enhanced workflows to streamline production. I collaborate closely with art directors and cross-functional teams, mentor junior artists, and contribute to building efficient production pipelines. I'm passionate about realism, asset optimization for engines, and crafting immersive worlds.

Rhychin Jain

I'm a dedicated 3D artist with experience delivering game art, AR/VR assets, and environment visuals across multiple studios. I enjoy turning concepts into polished, optimized visuals, and I continually learn new techniques and AI-enhanced workflows to streamline production. I collaborate closely with art directors and cross-functional teams, mentor junior artists, and contribute to building efficient production pipelines. I'm passionate about realism, asset optimization for engines, and crafting immersive worlds.

Available to hire

I’m a dedicated 3D artist with experience delivering game art, AR/VR assets, and environment visuals across multiple studios. I enjoy turning concepts into polished, optimized visuals, and I continually learn new techniques and AI-enhanced workflows to streamline production.

I collaborate closely with art directors and cross-functional teams, mentor junior artists, and contribute to building efficient production pipelines. I’m passionate about realism, asset optimization for engines, and crafting immersive worlds.

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Language

English
Fluent

Work Experience

Senior 3D Artist at Three Interactive
June 1, 2023 - Present
Built AR/VR pipelines and created optimized 3D assets with in-VR checks. Mentored artists and improved workflows.
Mid-level Environment Artist at Streamline Studios
June 1, 2022 - June 1, 2023
Created optimized 3D assets and environments, ensuring smooth game engine integration. Collaborated across teams, mentored artists, and resolved technical issues.
Senior Environment Artist at Lakshya Digital (Keyword Studios)
October 1, 2020 - June 1, 2022
Created high-quality environments and stylized assets from concept art. Ensured all assets met visual, technical, and client standards.
Mid-Environment Modeler Artist at Bandai Namco
November 1, 2018 - December 1, 2019
Built stylized 3D assets from concept art. Worked with artists and teams to ensure style and production consistency.
Mid-Environment Artist at Lakshya Digital (Keyword Studios)
June 1, 2015 - October 1, 2018
Integrated high-quality assets into the engine, creating sculpt(s) and optimized textures. Supervised artists, managed tasks, and supported environment leads.
Senior Environmental Artist at Lakshya Digital (Keyword Studios)
October 1, 2020 - June 1, 2022
Created high-quality environments and stylized assets from concept art. Ensured all assets met visual, technical, and client standards.
Mid Environmental Artist at Lakshya Digital (Keyword Studios)
June 1, 2015 - October 1, 2018
Integrated high-quality assets into the engine, creating sculptures and optimized textures. Supervised artists, managed tasks, and supported environment leads.
Freelance 3D Artist / Generalist at Freelance
October 1, 2024 - Present
Currently delivering animation and logo design, 3D assets, and various projects. Focused on self-improvement and learning new techniques, including AI integration into 3D pipelines.
Senior 3D Artist at Three Interactive (India)
June 1, 2023 - October 1, 2024
Work with the Art Director to build and run the art production pipeline for AR/VR projects. Create 3D models, props, and hand-painted textures that match project needs and limits. Build detailed 3D models and textures, submit clean checks for VR, and mentor junior artists to improve quality and teamwork. Participate in regular art reviews and help solve technical problems to improve workflow.
Mid-level Environment Artist at Streamline Studios (Malaysia)
June 1, 2022 - June 1, 2023
Collaborate with Art Directors and Game Designers to create environments for different game projects. Optimize 3D assets, props, and environments as per project needs. Develop detailed 3D models and textures, submit check-ins in the game engine. Ensure assets work well in engines, fix issues, and support junior artists; participate in art reviews and integrate client feedback to improve results.
Senior Environmental Artist at Lakshya Digital (Keyword Studios) – India
October 1, 2020 - June 1, 2022
Led environment art work, helped develop and maintain the game’s environmental style, coordinated with leads and art directors to ensure quality before client delivery.
Mid-level Environment Modeller / Artist at Bandai Namco (Malaysia)
November 1, 2018 - December 1, 2019
Created 3D models based on art concepts, stylized textures, and prototyped assets to support early production. Collaborated effectively with junior and senior artists and supported cross-team communication with Production, Design, and other teams.
Senior Environmental Artist at Lakshya Digital (Keyword Studios) – India
June 1, 2015 - October 1, 2018
Maintained environmental art style, guided asset creation, and ensured consistency with project aesthetics from Jun 2015 to Oct 2018.

Education

Bachelor's Degree in 3D Animation and Visual Effects (BAAVFX) at Maya Academy of Advanced Cinematics (MAAC)
January 11, 2030 - April 23, 2026
Bachelor's Degree in 3D Animation and Visual Effects (BAAV FX) at Maya Academy of Advanced Cinematics (MAAC)
January 11, 2030 - April 23, 2026
Bachelor’s Degree in 3D Animation and Visual Effects at Maya Academy of Advanced Cinematics (MAAC)
January 11, 2030 - April 29, 2026

Qualifications

Bachelor in advanced Animation and Visual Effects
June 23, 2011 - June 18, 2014
Degrees in Animation and vfx

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services