Senior Game & XR Developer with 15 years of experience. I specialize in building immersive and high performance experiences across gaming, XR, and interactive media. I’ve worked on everything from mobile games to large-scale cultural installations, integrating technologies like motion capture, volumetric video, AI and computer vision. Focused on optimization and cutting-edge solutions, I craft seamless user experiences while constantly exploring new ways to innovate in interactive design.

Ricardo Athayde

Senior Game & XR Developer with 15 years of experience. I specialize in building immersive and high performance experiences across gaming, XR, and interactive media. I’ve worked on everything from mobile games to large-scale cultural installations, integrating technologies like motion capture, volumetric video, AI and computer vision. Focused on optimization and cutting-edge solutions, I craft seamless user experiences while constantly exploring new ways to innovate in interactive design.

Available to hire

Senior Game & XR Developer with 15 years of experience. I specialize in building immersive and high performance experiences across gaming, XR, and interactive media. I’ve worked on everything from mobile games to large-scale cultural installations, integrating technologies like motion capture, volumetric video, AI and computer vision. Focused on optimization and cutting-edge solutions, I craft seamless user experiences while constantly exploring new ways to innovate in interactive design.

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Language

Portuguese
Fluent
English
Fluent

Work Experience

Game Developer at Gazeus Games
January 1, 2021 - January 1, 2023
Contributed to new game modes, performance improvements, and optimizations. Created new game modes, reduced initial loading times by over 70%. Implemented remote screens using Unity Addressables and AWS distribution. Performed performance optimizations with Unity Profiler and integrated Ads and IAPs. Provided technical support and mentored junior developers.
Senior Game & XR Developer at Studio KWO
January 1, 2018 - Present
Led the development of multi-immersive experiences for VR, AR and MR across mobile and PC VR platforms. Coordinated a multidisciplinary team (programmers, artists, animators) and collaborated with clients. Architected technical solutions, planned roadmaps, and selected technologies. Drove rapid prototyping and delivered end-to-end immersive experiences.
Senior Developer / XR Specialist at Super Uber
January 1, 2017 - January 1, 2023
Developed and coordinated immersive experiences for museums, events, and cultural spaces. Focused on VR, computer vision, and large-scale interactive installations. Built multi-user VR apps across five synchronized PCs, integrated real-time media and data streams for interactive exhibits.

Education

Game Engine & Core Unity (Advanced) at Veiga de Almeida
January 1, 2012 - January 1, 2025
Game Development at Seven Games
January 1, 2008 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services