Richard Case is a concept art and storyboarding professional with decades of freelance and in-industry experience, currently leading and scaling outsourcing concept art workflows. He has managed internal and vendor teams, created character and environment concept art, and contributed to game branding and in-game graphic design. Throughout his career at Ubisoft and Red Storm, Richard has designed and directed art pipelines, delivered structured feedback through overpaints and reviews, and produced storyboards for cinematics. He also maintains an extensive freelance illustration background with major comic publishers including DC and Marvel.

Richard Case

Richard Case is a concept art and storyboarding professional with decades of freelance and in-industry experience, currently leading and scaling outsourcing concept art workflows. He has managed internal and vendor teams, created character and environment concept art, and contributed to game branding and in-game graphic design. Throughout his career at Ubisoft and Red Storm, Richard has designed and directed art pipelines, delivered structured feedback through overpaints and reviews, and produced storyboards for cinematics. He also maintains an extensive freelance illustration background with major comic publishers including DC and Marvel.

Available to hire

Richard Case is a concept art and storyboarding professional with decades of freelance and in-industry experience, currently leading and scaling outsourcing concept art workflows. He has managed internal and vendor teams, created character and environment concept art, and contributed to game branding and in-game graphic design.

Throughout his career at Ubisoft and Red Storm, Richard has designed and directed art pipelines, delivered structured feedback through overpaints and reviews, and produced storyboards for cinematics. He also maintains an extensive freelance illustration background with major comic publishers including DC and Marvel.

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Work Experience

Outsourcing Concept Art Manager at Ubisoft / Red Storm
February 1, 2024 - Present
Create, assign, and prioritize tasks for the outsourcing concept art team; monitor progress to ensure quality and timely delivery of assets. Review outsourced concept art work-in-progress using structured feedback via written comments and visual overpaints, and participate in regular review calls with vendors. Helped establish the outsourcing pipeline, including an in-person trip to Argentina to present art direction and ensure strong communication between teams.
Lead Concept Artist at Rainbow Six: Siege (Ubisoft / Red Storm)
January 1, 2024 - Present
Designed multiple character bundles including uniforms, headgears, and weapons. Led Red Storm’s internal concept art team by aligning schedules and providing daily feedback to ensure consistent quality and delivery.
Concept Art Lead / Manager (Internal + Outsourcing) at The Division: Heartland (Ubisoft / Red Storm)
October 1, 2022 - December 31, 2023
Create, assign, and prioritize tasks for both internal and outsourcing concept art teams; monitor progress to ensure quality and timely delivery of assets. Provide structured feedback in conjunction with the Art Director. Produced environmental, character, and prop concepts, as well as storyboards for cinematics.
Senior Concept Artist at The Division: Heartland (Ubisoft / Red Storm)
August 1, 2019 - September 30, 2022
Provided concept art, design, and storyboards (including cinematic support) across the project’s production. (Coverage indicated for overlapping work across 2019–2022.)
Concept Artist / In-game Graphic Design and Branding at The Division 2 (Ubisoft / Red Storm)
February 1, 2017 - December 31, 2019
Created concept art and contributed to in-game graphic design and branding.
Environmental Concept Artist at Werewolves Within (Ubisoft / Red Storm)
June 1, 2015 - August 31, 2015
Produced environmental concepts during the project’s summer period.
Concept Artist / In-game Graphic Design and Branding at The Division (Ubisoft / Red Storm)
February 1, 2014 - May 31, 2017
Created concept art and contributed to in-game graphic design and branding.
Creative Services Coordinator at Ubisoft / Red Storm
October 1, 2010 - July 31, 2017
Oversaw schedules and aligned portfolios for Red Storm’s concept art, marketing, and animation teams for collaborations with other Ubisoft studios. Coordinated with outsourcers and contract freelancers.
Concept Artist / Storyboard Artist (Various) at Assassin’s Creed: Brotherhood
January 1, 2010 - Present
Concept Artist / Storyboard Artist at Ghost Recon: Future Soldier (Ubisoft / Red Storm)
January 1, 2010 - January 1, 2012
Storyboard Artist (Cinematics) at The Crew (Ubisoft / Red Storm)
January 1, 2010 - December 31, 2011
Created storyboards for cinematics.
Concept Artist / Illustrator (Comic narrative) at Rainbow Six: Lockdown (Ubisoft / Red Storm)
January 1, 2003 - December 31, 2005
Created and illustrated character and environment concepts. Co-created and illustrated a comic narrative that served as a bonus feature with the game.
Concept Artist / Storyboard Artist at Ghost Recon Advanced Warfighter (Ubisoft / Red Storm)
January 1, 2003 - December 31, 2003
Character and environment concepts.

Education

BFA in Illustration at Rhode Island School of Design
September 2, 1982 - May 16, 1986

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services