25 yrs in the video game industry and have worked on side gigs as an illustrator for Indy card game, comics and sculpted figurines for 3D printing over the years

Ricardo Boronat

25 yrs in the video game industry and have worked on side gigs as an illustrator for Indy card game, comics and sculpted figurines for 3D printing over the years

Available to hire

25 yrs in the video game industry and have worked on side gigs as an illustrator for Indy card game, comics and sculpted figurines for 3D printing over the years

Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Senior Artist at People Can Fly
December 31, 2024 - September 5, 2025
Delivered immersive 3D character art, environments, and dynamic color-swapping systems by conceptualizing and refining visual assets. Engineered complex character models in ZBrush, Maya, and Substance Painter, shaping compelling avatars and story-driven personalities for an unreleased third-person shooter. Sculpted environmental pieces with precision, emphasizing intricate organic detail to enrich visual storytelling. Created original creature models expanding visual diversity and fantasy universe.
Senior Artist at Phosphor Studios
December 31, 2021 - September 5, 2025
Directed evolution of multi-platform titles by blending character artistry, concept design, and UI development across varied creative pipelines. Crafted environmental props, UI assets, and atmospheric painting to reinforce gameplay mood and aesthetic continuity in Dakka Squadron. Pioneered cost-effective rendering to mimic premium 3D character visuals for mobile gaming, reducing production load. Assembled and textured dynamic posed characters in ZBrush and Substance, rendering in IRay to produce visually striking heroes for Dakka Squadron. Illustrated distinct character concepts and game assets for Blight, broadening its thematic and visual direction.
Lead Character Artist at Telltale Games
December 31, 2016 - September 5, 2025
Led creative execution for Batman IP characters, applying expert understanding of franchise to drive aesthetic consistency and player engagement. Developed variant character looks and accessory designs, broadened player customization and storytelling depth. Reorganized internal workflows and introduced outsourcing policies to improve delivery timelines and asset quality. Managed full pipeline of character production, ensuring seamless implementation aligned with license content and visual direction. Trained team members in content generation methods, streamlining production using Substance and Marvelous Designer.
Senior Character Artist at KIXEYE
December 31, 2015 - September 5, 2025
Drove end-to-end character development for Tome Immortal Arena, maintaining fidelity across design, sculpting, and optimization stages. Propelled innovative visuals to enhance gameplay; collaborated across departments to analyze player data and adjust balancing mechanics by addressing overpowered in-game statistics.
Art Director at Midway Games
December 31, 2017 - September 5, 2025
Orchestrated strategic creative direction across technical platforms, enabling engaging narratives through high-impact visual design. Defined visual benchmarks and partnered with Studio Art Director to implement cross-functional initiatives that improve project synergy. Streamlined hiring operations by selecting exceptional talent aligned with studio’s artistic objectives and production needs. Promoted artistic growth and motivation by building a feedback-driven culture focused on excellence and innovation. Empowered team delivery of fully playable client demos featuring polished environments and character assets within timelines. Supervised internal and outsourced teams to produce highly detailed characters, worlds, and interactive elements under cohesive artistic vision.
Senior Artist at People Can Fly
December 31, 2024 - September 5, 2025
Delivered immersive 3D character art, captivating environments, and dynamic color-swapping systems by conceptualizing and refining visual assets. Engineered complex character models in ZBrush, Maya, and Substance Painter to create avatars and story-driven personalities for an unreleased third-person shooter. Sculpted environmental pieces with precision, emphasizing intricate organic detail to enrich visual storytelling. Fabricated original creature models, expanding visual diversity and fantasy universe. Invented stylized hair design pipeline, achieving harmony between hyperrealistic detail and expressive aesthetics. Advanced color variation using RGB masks to optimize performance and customization features.
Senior Artist at Phosphor Studios
December 31, 2021 - September 5, 2025
Directed evolution of multi-platform titles by blending character artistry, conceptual design, and UI development across varied pipelines. Crafted environmental props, UI assets, and atmospheric painting to reinforce game mood and aesthetic continuity across titles. Pioneered rendering approaches for mobile gaming and mentored cross-functional teams to improve pipeline efficiency.
Lead Character Artist at Telltale Games
December 31, 2016 - September 5, 2025
Led creative execution for Batman IP characters, developing variant character looks and accessory designs; broadened player customization and storytelling depth.
Senior Character Artist at KIXEYE
December 31, 2015 - September 5, 2025
Executed end-to-end character development for Tome Immortal Arena, maintaining fidelity across design, sculpture, and optimization stages. Pioneered multi-layer online real-time visuals and collaborated across departments to analyze player data and balance game statistics.
Lead Character Artist at 2K Games
December 31, 2012 - September 5, 2025
Led character art for multiple projects, maintaining fidelity across design and production, and contributing to licensing and narrative consistency.

Education

Bachelor of Fine Arts at The Cooper Union for the Advancement of Science and Art, New York, New York
January 11, 2030 - September 5, 2025
Bachelor of Fine Arts at The Cooper Union for the Advancement of Science and Art
January 11, 2030 - September 5, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet