Available to hire
Hi, I’m Ricky Pringle, a 3D artist specializing in character modeling and animation. I bring expert proficiency in Maya, ZBrush, and Substance Painter to sculpt, texture, and animate characters that tell a story.
My background as a U.S. Navy engineer taught me precision, teamwork, and calm problem-solving under pressure—traits I apply to every project to deliver polished results, even under tight timelines. I’m always learning and collaborating with fellow artists, designers, and developers to push the boundaries of what’s possible.
Experience Level
Expert
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Language
English
Fluent
Work Experience
U.S. Navy Engineer at United States Navy
January 1, 2014 - September 5, 2025Developed precision and problem-solving skills in high-pressure environments. Strengthened teamwork and mission-critical decision-making. Familiar with technical training and integrating new tools—valuable for evolving animation software. Applied engineering principles that now enhance meticulous animation work.
Education
Bachelor’s in Science of Animation at Los Angeles Film School
January 11, 2030 - January 1, 2025Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Education
Experience Level
Expert
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