Sound designer and audio composer focused on interactive and game audio, creating music, sound effects, and implementing spatial/dynamic audio systems for real-time engines. Experienced with FL Studio, Reaper, and game audio workflows (FMOD, Unity, Godot, Unreal Engine) and committed to accessibility through research-driven, player-inclusive audio design.

Rieps Audio

Sound designer and audio composer focused on interactive and game audio, creating music, sound effects, and implementing spatial/dynamic audio systems for real-time engines. Experienced with FL Studio, Reaper, and game audio workflows (FMOD, Unity, Godot, Unreal Engine) and committed to accessibility through research-driven, player-inclusive audio design.

Available to hire

Sound designer and audio composer focused on interactive and game audio, creating music, sound effects, and implementing spatial/dynamic audio systems for real-time engines.
Experienced with FL Studio, Reaper, and game audio workflows (FMOD, Unity, Godot, Unreal Engine) and committed to accessibility through research-driven, player-inclusive audio design.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Advanced
Portuguese
Fluent

Work Experience

Game Development Teaching / Sound Research (Capstone/Teaching)
September 1, 2024 - Present
Capstone project work focused on researching spatial and dynamic audio systems to improve accessibility for visually impaired players in racing games, supporting inclusive game sound design.
Intern (Game Development / Sound Audio)
February 1, 2023 - June 1, 2023
Developed sound effects and music for educational projects. Implemented sound effects and music inside Unreal Engine, including dynamic audio via FMOD in Unreal scenes. Produced and edited sound effects for audiovisual projects and optimized/implemented sound effects for VR projects.
Game Sound Designer
February 1, 2021 - Present
Freelance production and editing of game audio tracks using FL Studio, including audio capture/editing and Foley. Creation and editing of sound effects; implementation of music and SFX in game engines such as Construct 3, Unity, Godot, and Unreal Engine. Audio middleware and runtime sound implementation, including FMOD integration. Developed and optimized sound effects for virtual reality projects and interactive scenes.

Education

Bachelor's Degree at Pontifical Catholic University of Paraná - PUCPR
February 6, 2021 - November 29, 2025
Bachelor's Degree in Game Development
at Pontifical Catholic University of Parana - PUCPR
January 11, 2030 - August 14, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Other, Education, Media & Entertainment, Non-Profit Organization