As a seasoned 3D artist, I'm well-versed in a range of industry-standard software, from Blender and Maya to Substance Painter, the Adobe Suite, ZBrush, Unreal Engine, Unity, and Quixel Mixer. My specialty lies in optimizing meshes to fit the unique needs of projects, especially in the immersive realms of AR/VR. I'm all about realism. I pour meticulous attention into every detail, ensuring that my creations are as authentic and lifelike as possible. Whether it's textures, lighting, or proportions, I strive for perfection, aiming to transport viewers into a world that feels truly tangible. From crafting intricate environments to dynamic visual effects, my work reflects a commitment to excellence and creativity. Each project in my portfolio tells a story, showcasing my ability to push the boundaries of what's visually possible and immerse audiences in captivating experiences. In an industry where innovation is key, I pride myself on delivering top-notch work that exceeds expectations. My goal isn't just to create digital art but to craft experiences that leave a lasting impact on viewers, long after they've stepped away from the screen.

Rishabh Suri

As a seasoned 3D artist, I'm well-versed in a range of industry-standard software, from Blender and Maya to Substance Painter, the Adobe Suite, ZBrush, Unreal Engine, Unity, and Quixel Mixer. My specialty lies in optimizing meshes to fit the unique needs of projects, especially in the immersive realms of AR/VR. I'm all about realism. I pour meticulous attention into every detail, ensuring that my creations are as authentic and lifelike as possible. Whether it's textures, lighting, or proportions, I strive for perfection, aiming to transport viewers into a world that feels truly tangible. From crafting intricate environments to dynamic visual effects, my work reflects a commitment to excellence and creativity. Each project in my portfolio tells a story, showcasing my ability to push the boundaries of what's visually possible and immerse audiences in captivating experiences. In an industry where innovation is key, I pride myself on delivering top-notch work that exceeds expectations. My goal isn't just to create digital art but to craft experiences that leave a lasting impact on viewers, long after they've stepped away from the screen.

Available to hire
credit-card $200 per day ($25 per hour)

As a seasoned 3D artist, I’m well-versed in a range of industry-standard software, from Blender and Maya to Substance Painter, the Adobe Suite, ZBrush, Unreal Engine, Unity, and Quixel Mixer. My specialty lies in optimizing meshes to fit the unique needs of projects, especially in the immersive realms of AR/VR.

I’m all about realism. I pour meticulous attention into every detail, ensuring that my creations are as authentic and lifelike as possible. Whether it’s textures, lighting, or proportions, I strive for perfection, aiming to transport viewers into a world that feels truly tangible.

From crafting intricate environments to dynamic visual effects, my work reflects a commitment to excellence and creativity. Each project in my portfolio tells a story, showcasing my ability to push the boundaries of what’s visually possible and immerse audiences in captivating experiences.

In an industry where innovation is key, I pride myself on delivering top-notch work that exceeds expectations. My goal isn’t just to create digital art but to craft experiences that leave a lasting impact on viewers, long after they’ve stepped away from the screen.

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Experience Level

3D Model
Expert
Adobe After Effects
Expert
Adobe Lightroom
Expert
Adobe Photoshop
Expert
Adobe Premiere Pro
Expert
Autodesk Maya
Expert
Blender
Expert
Substance Painter
Expert
Unity 3D
Expert
Unreal Engine 4
Expert
3D Animation
Expert
ZBrush
Intermediate
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Language

English
Fluent
Hindi
Fluent

Qualifications

3D Artist in Cusmat Technologies
October 1, 2021 - March 1, 2024

Industry Experience

Gaming, Agriculture & Mining, Media & Entertainment
    uniE608 JCB 3DX 3D MODEL
    3D presentation Model well optimized for AR/VR workflow #3Dmodel #3Drender

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