I’m a level designer and UEFN creator with a strong interest in gameplay flow, environment design, and interactive storytelling. I enjoy building engaging player experiences, studying game mechanics, and exploring new creative tools and technologies. Outside of design work, I’m into fitness, gaming, and learning more about the game industry.

Rishi Patlolla

I’m a level designer and UEFN creator with a strong interest in gameplay flow, environment design, and interactive storytelling. I enjoy building engaging player experiences, studying game mechanics, and exploring new creative tools and technologies. Outside of design work, I’m into fitness, gaming, and learning more about the game industry.

Available to hire

I’m a level designer and UEFN creator with a strong interest in gameplay flow, environment design, and interactive storytelling. I enjoy building engaging player experiences, studying game mechanics, and exploring new creative tools and technologies. Outside of design work, I’m into fitness, gaming, and learning more about the game industry.

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Language

English
Fluent

Work Experience

Level Designer at NO HOLDS BARRED (Indie Game Studio)
July 1, 2025 - Present
Remote. Shipped 4 multiplayer UEFN maps across multi-designer teams, including a TMNT Builder Challenge 2 – winning entry. Designed combat arenas and traversal routes using choke points, sightlines, and cover to drive player flow and replayability. Led 10+ play testing sessions, iterating on difficulty, pacing, and engagement loops based on documented feedback. Documented and communicated level layouts, encounter design, and pacing decisions to align team mates and ensure consistent gameplay across iterations.
Junior Designer at XR Sports Group
August 1, 2024 - March 1, 2025
Frisco, TX. Designed a digital athlete badge progression system in Figm a by adapting real-world branding into a scalable visual identity system. Produced and edited video content to demonstrate product features, clarify progression systems, and support user onboarding in game.
Game Designer & UI/UX Intern at Bonsai (SaaS Startup)
May 1, 2022 - August 1, 2022
Frisco, TX. Redesigned onboarding flow using animation and UX principles, improving clarity and reducing user friction. Conducted A/B testing and analyzed engagement data to validate design decisions and improve retention.
Level Designer & Environment Artist at 9 Nights (UEFN Project)
December 1, 2025 - Present
Built a survival sandbox with escalating difficulty across 99 in-game nights, emphasizing resource scarcity and long-term player decision-making. Built POIs using environmental storytelling to guide exploration and reinforce risk/reward gameplay. Owned full level layout including routing, loot distribution, biome identity, and progression pacing.
Level Designer at TMNT Boss Wars (UEFN)
July 1, 2025 - August 1, 2025
Winner — TMNT Builder Challenge 2. Designed a PvP area centered around a high-risk central objective to encourage aggressive vs defensive play styles. Created layered traversal routes, sightline breaks, and build zones to support dynamic combat encounters.
Level Designer & Environment Artist at RV There? (UEFN)
October 1, 2025 - November 1, 2025
Shipped a vehicle-based vertical platformer spanning multiple biom es with episodic transitions to maintain pacing and difficulty escalation.
Level Designer at Squid Game Race (UEFN)
July 1, 2025 - August 1, 2025
Built and iterated blockouts for 5 mechanically distinct minigames, refining pacing, encounter flow, and player navigation through playtesting and team collaboration. Established clear player flow and gameplay readability across all minigames while collaborating with an environment artist to integrate custom assets into final layouts.

Education

Bachelor of Arts in Animation & Games at The University of Texas at Dallas
August 1, 2020 - May 1, 2024

Qualifications

Generative AI Fundamentals
January 11, 2030 - May 27, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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