I am a Unity Developer with 5+ years of experience in 3D production pipeline as a 3D Artist. A full-stack game developer with focus on C++ and C# - Unity Engine. Skilled in Data Structure , Algorithm , Code architecture. Seeking opportunities to develop optimized and high-quality games.

Ritesh Kumar Behera

I am a Unity Developer with 5+ years of experience in 3D production pipeline as a 3D Artist. A full-stack game developer with focus on C++ and C# - Unity Engine. Skilled in Data Structure , Algorithm , Code architecture. Seeking opportunities to develop optimized and high-quality games.

Available to hire

I am a Unity Developer with 5+ years of experience in 3D production pipeline as a 3D Artist.
A full-stack game developer with focus on C++ and C# - Unity Engine.
Skilled in Data Structure , Algorithm , Code architecture.
Seeking opportunities to develop optimized and high-quality games.

See more

Language

English
Advanced
Hindi
Advanced

Work Experience

3D Artist / 3D Generalist at SBG EDITION
January 1, 2024 - June 28, 2024
Worked on Heros Of Thargos and Ascendia, a card game with miniatures. Responsibilities included character making, character rigging, facial animations, game assets, landscapes, and other related tasks.
3D Artist / 3D Generalist at SPACE REINDEERS
March 1, 2023 - December 31, 2024
Worked on Putch, a hub for multiple card games. Tasks included character making, character rigging, facial animations, game assets, landscapes, user interface design, and other duties.
3D Rigging and Animation Artist at INFINTO GAMING STUDIO
September 1, 2020 - February 28, 2022
Worked on Ramayan Game, an open world game in Unreal Engine, handling character creation, rigging, mocap shooting and animation, facial animations, game assets, and landscapes. Also worked on e-learning videos as a 3D modeling artist, texturing artist, rigger, animator, motion graphics artist, VFX/simulation artist, lighting and rendering artist. Participated as rigging artist and lighting artist for the movie APPU, including exporting from Maya to Unreal Engine.
3D Artist / 3D Generalist at SBG EDITION
January 1, 2024 - Present
Worked on Heros Of Thargos, Ascendia, a card game with miniatures, responsible for character making, character rigging, facial animations, game assets, landscapes, and more.
3D Artist / 3D Generalist at SPACE REINDEERS
December 31, 2024 - July 22, 2025
Worked on Putch, a hub for multiple card games such as Kinapa, Dark Agent, IS Intelligence Service. Responsible for character making, character rigging, facial animations, game assets, landscapes, user interface, and more.
3D Rigging and Animation Artist at INFINTO GAMING STUDIO
March 1, 2022 - July 22, 2025
Worked on Ramayan Game, an open world Ramayan Game in Unreal Engine — handling character making, rigging, mocap shooting and animation, facial animations, game assets, and landscapes. Also contributed as 3D modeling artist, texturing artist, rigger and animator, motion graphics artist, VFX and simulation artist, lighting and rendering artist for E-Learning videos. Worked as rigging artist, exporting Maya to Unreal Engine, and lighting artist for upcoming movie APPU.
3D Artist / 3D Generalist at SBG Edition
January 1, 2024 - Present
3D Artist / 3D Generalist at Spacer Reindeers
December 31, 2024 - August 6, 2025
Character Making, Rigging, Facial Animation, Game Assets, Landscapes at Infinity Gaming Studio
February 28, 2022 - August 6, 2025
Worked on Heros Of Thargos, Ascendia: a card game with miniatures and Putch, a hub for multiple card games including Kinapa, Dark Agent, IS Intelligence Service. Responsibilities involved character making, rigging, facial animations, game assets, landscapes, and UI.
3D Artist / 3D Generalist at SBG Edition
January 1, 2024 - Present
3D character creation, rigging and facial animation, game assets and landscapes; contributed to asset pipelines; worked on a Ramayana-themed open-world project in Unreal Engine.
3D Artist / 3D Generalist at Ramayana Game Project (Unreal Engine)
December 31, 2024 - September 23, 2025
Character making, rigging, and facial animation; game assets and landscapes; contributed to asset pipeline.
3D Character Artist / Rigging / Animation at Heroes Of Thargos, Ascendia
February 28, 2022 - September 23, 2025
Character creation, rigging, facial animation, assets and landscapes for a card-game with miniatures; patches for multiple card games such as Kinapa, Dark Agent, Intelligence Service.
3D Artist / Rigging / Animation / E-learning Video Production at Freelance / E-learning Studio
December 31, 2022 - September 23, 2025
Created 3D models, texturing, rigging, animation; motion graphics, VFX/simulation; lighting and rendering for e-learning videos and assets.
Game Developer at Independent / Freelance
January 1, 2018 - Present
3D Artist / 3D Generalist at SBG EDITION
January 1, 2024 - Present

Education

High school (+2) at Khallikote Autonomous college, Brahmapur, Ganjam, Odisha
January 1, 2012 - December 31, 2014
Diploma at Xgen College of Visual art, Brahmapur, Odisha
January 1, 2018 - December 31, 2020
Bachelor of Computer Application at Berhampur University, Brahmapur, Odisha
January 1, 2014 - December 31, 2018
High school (+2) at Khallikote Autonomous College, Brahmapur, Ganjam, Odisha
January 1, 2012 - December 31, 2014
Bachelor of Computer Application at Khallikote Autonomous College, Brahmapur, Ganjam, Odisha
January 1, 2014 - January 1, 2018
High School (+2) at SchoolXgen College of Visual art, Brahmapur, Odisha
January 1, 2012 - January 1, 2014
Diploma in 3D Animation and Visual Effects at Outscal - Full Stack Game Development
January 1, 2018 - January 1, 2020
Bachelor of Computer Applications (BCA) at Autonomous College, Brahmapur, Odisha
January 1, 2014 - January 1, 2018
Higher Secondary Education at Xgen College of Visual Arts, Brahmapur, Odisha
January 1, 2012 - January 1, 2014
Current Study (Ongoing) at Outscal
January 1, 2025 - September 23, 2025
Diploma in 3D Animation and VFX at Outscal
January 1, 2014 - January 1, 2018
Bachelor of Computer Applications at Xgen College of Visual Art, Brahmapur, Odisha
January 1, 2012 - January 1, 2014
Bachelor of Computer Application at Berhampur University, Brahmapur, Odisha
January 1, 2014 - December 31, 2018

Qualifications

Full Stack Game Development - Outscal Diploma
January 1, 2025 - August 6, 2025
Diploma in 3D Animation and Visual Effects
January 1, 2018 - January 1, 2020
Bachelor of Computer Applications (BCA)
January 1, 2014 - January 1, 2018
Diploma in 3D Animation and VFX
January 1, 2014 - January 1, 2018
Bachelor of Computer Applications
January 1, 2012 - January 1, 2014

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet