I'm a systems-minded game play engineer with 8+ years of experience building scalable, high-performance interactive worlds. A lifelong gamer at heart, I specialize in multiplayer architecture, AI-driven gameplay systems, and modular design that supports ambitious ideas without compromising production stability. I lead teams to ship polished, responsive experiences that feel great to play and scale cleanly over time.

Ritvik Menon

I'm a systems-minded game play engineer with 8+ years of experience building scalable, high-performance interactive worlds. A lifelong gamer at heart, I specialize in multiplayer architecture, AI-driven gameplay systems, and modular design that supports ambitious ideas without compromising production stability. I lead teams to ship polished, responsive experiences that feel great to play and scale cleanly over time.

Available to hire

I’m a systems-minded game play engineer with 8+ years of experience building scalable, high-performance interactive worlds.

A lifelong gamer at heart, I specialize in multiplayer architecture, AI-driven gameplay systems, and modular design that supports ambitious ideas without compromising production stability. I lead teams to ship polished, responsive experiences that feel great to play and scale cleanly over time.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Principal Engineer at Kinemer ic Inc. (formerly CXR)
January 1, 2024 - Present
Led the design and implementation of scalable AI-driven multiplayer gameplay systems; built multi-agent, cross-functional architecture; established production pipelines; mentored teams of 10–12 engineers; aligned engineering with art, audio, and design across live services.
Senior Unity Developer at NextWorld
January 1, 2023 - December 31, 2023
Led Unity-based development for next-gen interactive worlds; built tools and pipelines for rapid iteration; collaborated with AI and animation teams to optimize gameplay responsiveness.
Game Programmer at Games24x7
January 1, 2022 - December 31, 2022
Implemented core gameplay features, AI systems, and performance-sensitive modules for multi-platform titles; contributed to engine integration and tooling.
Game Programmer at Yellow Disc Studios
January 1, 2020 - December 31, 2020
Developed gameplay logic and tools for rapid prototyping and live service support; collaborated with art and animation to optimize player experiences.
Game Programmer at Def Touch
January 1, 2019 - December 31, 2019
Early-career role focusing on gameplay programming and engine exploration.

Education

at Institute of Technical Education & Research
January 11, 2030 - April 22, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

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