Hi, I am Ryan Maxwell, a Senior Environment Artist with more than four years of experience in game art development. I specialize in modular design, asset optimization, and mentoring junior artists to build cohesive, high-quality environments that support solid gameplay. I enjoy collaborating across art, design, and engineering to create immersive worlds while maintaining a friendly, can-do attitude.
I have worked with Halo Studios and 1047 Games, focusing on visual concepts, map aesthetics, lighting workflows, and tooling to improve performance. I thrive in fast-paced studio settings and am dedicated to bridging art and engineering teams to deliver engaging environments while keeping production pipelines efficient.
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