As a passionate and versatile 3D Artist with a strong generalist background, my career is dedicated to crafting immersive and cohesive experiences from the ground up. My expertise spans the entire development pipeline, with a specific focus on lighting, modelling, and level design.
My hands-on experience reflects this integrated skillset. For a recent architectural visualisation project, I was responsible for the full environment creation, from modelling key assets based on reference materials to designing the final lighting. This included implementing a dynamic, realistic solar system and conducting lighting tests across different seasons to guide client decisions. Furthermore, on a multi-use virtual tour, I took charge of the blocking, level design, and prototyping, before defining the final lighting to ensure a consistent and engaging user journey across both VR and video formats.
This comprehensive mastery, from initial modelling and UV unwrapping to optimised baking, allows me to create efficient and powerful environments. I successfully applied this approach to design and light a large-scale 30x20m LBE system, ensuring technical stability. I am proficient in using Unreal Engine, Unity, and Blender to build worlds, create assets, and establish the final ambiance, whether the target style is realistic or stylised.
You can find my portfolio on ArtStation at Website not available. Sign in: https://www.twine.net/signup and my demo reel on Vimeo at Website not available. Sign in: https://www.twine.net/signup for a detailed look at my work.
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