As a passionate and versatile 3D Artist with a strong generalist background, my career is dedicated to crafting immersive and cohesive experiences from the ground up. My expertise spans the entire development pipeline, with a specific focus on lighting, modelling, and level design. My hands-on experience reflects this integrated skillset. For a recent architectural visualisation project, I was responsible for the full environment creation, from modelling key assets based on reference materials to designing the final lighting. This included implementing a dynamic, realistic solar system and conducting lighting tests across different seasons to guide client decisions. Furthermore, on a multi-use virtual tour, I took charge of the blocking, level design, and prototyping, before defining the final lighting to ensure a consistent and engaging user journey across both VR and video formats. This comprehensive mastery, from initial modelling and UV unwrapping to optimised baking, allows me to create efficient and powerful environments. I successfully applied this approach to design and light a large-scale 30x20m LBE system, ensuring technical stability. I am proficient in using Unreal Engine, Unity, and Blender to build worlds, create assets, and establish the final ambiance, whether the target style is realistic or stylised. You can find my portfolio on ArtStation at _Website not available. Sign in: https://www.twine.net/signup_ and my demo reel on Vimeo at _Website not available. Sign in: https://www.twine.net/signup_ for a detailed look at my work.

Brohée Rob

As a passionate and versatile 3D Artist with a strong generalist background, my career is dedicated to crafting immersive and cohesive experiences from the ground up. My expertise spans the entire development pipeline, with a specific focus on lighting, modelling, and level design. My hands-on experience reflects this integrated skillset. For a recent architectural visualisation project, I was responsible for the full environment creation, from modelling key assets based on reference materials to designing the final lighting. This included implementing a dynamic, realistic solar system and conducting lighting tests across different seasons to guide client decisions. Furthermore, on a multi-use virtual tour, I took charge of the blocking, level design, and prototyping, before defining the final lighting to ensure a consistent and engaging user journey across both VR and video formats. This comprehensive mastery, from initial modelling and UV unwrapping to optimised baking, allows me to create efficient and powerful environments. I successfully applied this approach to design and light a large-scale 30x20m LBE system, ensuring technical stability. I am proficient in using Unreal Engine, Unity, and Blender to build worlds, create assets, and establish the final ambiance, whether the target style is realistic or stylised. You can find my portfolio on ArtStation at _Website not available. Sign in: https://www.twine.net/signup_ and my demo reel on Vimeo at _Website not available. Sign in: https://www.twine.net/signup_ for a detailed look at my work.

Available to hire

As a passionate and versatile 3D Artist with a strong generalist background, my career is dedicated to crafting immersive and cohesive experiences from the ground up. My expertise spans the entire development pipeline, with a specific focus on lighting, modelling, and level design.

My hands-on experience reflects this integrated skillset. For a recent architectural visualisation project, I was responsible for the full environment creation, from modelling key assets based on reference materials to designing the final lighting. This included implementing a dynamic, realistic solar system and conducting lighting tests across different seasons to guide client decisions. Furthermore, on a multi-use virtual tour, I took charge of the blocking, level design, and prototyping, before defining the final lighting to ensure a consistent and engaging user journey across both VR and video formats.

This comprehensive mastery, from initial modelling and UV unwrapping to optimised baking, allows me to create efficient and powerful environments. I successfully applied this approach to design and light a large-scale 30x20m LBE system, ensuring technical stability. I am proficient in using Unreal Engine, Unity, and Blender to build worlds, create assets, and establish the final ambiance, whether the target style is realistic or stylised.

You can find my portfolio on ArtStation at Website not available. Sign in: https://www.twine.net/signup and my demo reel on Vimeo at Website not available. Sign in: https://www.twine.net/signup for a detailed look at my work.

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Work Experience

3D VR Creator / Movie compositor / 3D Instructor at Grain de sable productions / Space XR Intelligence / Espaces Mobilités
January 1, 2022 - Present
3D creation, modelling, compositing and animation
3D Environment Artist at VENYO
January 1, 2022 - Present
3D modelling for airport simulator and laser/process studio at fablab
3D Environment Artist at MÉMOIRE DÉPATRIMOINE
January 1, 2021 - Present
Architectural 3D modelling (precalculated + real time)
3D Artist (Generalist) at PRODUCTIONS ASSOCIÉES
January 1, 2023 - Present
Modeler, animator and 3D compositor for several companies

Education

Bachelor in 3D Art at Haute Ecole Albert Jacquard Namur
January 1, 2021 - January 1, 2022
Baccalaureate at Haute Ecole Albert Jacquard Namur
January 1, 2001 - January 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Other

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