I'm a motion designer and video editor with experience across film, broadcast, live events, and gaming. My work is research-based and process-led, spanning the full creative pipeline from concept to delivery. I'm especially drawn to projects rooted in storytelling, documentary, education, and data visualisation, turning emotion and complex information into clear, compelling, narrative-driven visuals. Whether freelancing with creative agencies or working as part of a studio team, I'm comfortable contributing wherever I add the most value - leading small teams, supporting larger ones, and mentoring when others are keen to learn. Tools: Adobe After Effects · Premiere Pro · Photoshop · Illustrator · Media Encoder · Essential Graphics · Unreal Sequencer · Figma · DaVinci Resolve · Rive · Procreate · Mocha · Red Giant · Trapcode Core skills: Motion graphics · Video Editing · Compositing · Post-Production · Animatics · Storyboarding · Brand systems & Mograph Templates · Documentary infographics · Product explainers · Social content · Asset management · Localisation & Multi-format delivery

ROBERT NIELD

I'm a motion designer and video editor with experience across film, broadcast, live events, and gaming. My work is research-based and process-led, spanning the full creative pipeline from concept to delivery. I'm especially drawn to projects rooted in storytelling, documentary, education, and data visualisation, turning emotion and complex information into clear, compelling, narrative-driven visuals. Whether freelancing with creative agencies or working as part of a studio team, I'm comfortable contributing wherever I add the most value - leading small teams, supporting larger ones, and mentoring when others are keen to learn. Tools: Adobe After Effects · Premiere Pro · Photoshop · Illustrator · Media Encoder · Essential Graphics · Unreal Sequencer · Figma · DaVinci Resolve · Rive · Procreate · Mocha · Red Giant · Trapcode Core skills: Motion graphics · Video Editing · Compositing · Post-Production · Animatics · Storyboarding · Brand systems & Mograph Templates · Documentary infographics · Product explainers · Social content · Asset management · Localisation & Multi-format delivery

Available to hire

I’m a motion designer and video editor with experience across film, broadcast, live events, and gaming. My work is research-based and process-led, spanning the full creative pipeline from concept to delivery.

I’m especially drawn to projects rooted in storytelling, documentary, education, and data visualisation, turning emotion and complex information into clear, compelling, narrative-driven visuals.

Whether freelancing with creative agencies or working as part of a studio team, I’m comfortable contributing wherever I add the most value - leading small teams, supporting larger ones, and mentoring when others are keen to learn.

Tools:
Adobe After Effects · Premiere Pro · Photoshop · Illustrator · Media Encoder · Essential Graphics · Unreal Sequencer · Figma · DaVinci Resolve · Rive · Procreate · Mocha · Red Giant · Trapcode

Core skills:
Motion graphics · Video Editing · Compositing · Post-Production · Animatics · Storyboarding · Brand systems & Mograph Templates · Documentary infographics · Product explainers · Social content · Asset management · Localisation & Multi-format delivery

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Language

English
Fluent

Work Experience

2D Artist / Motion Designer / Video Editor at Krafton/PUBG Studios
December 14, 2020 - July 31, 2025
• Worked across AAA and indie tactical shooters including PUBG, Thunder Tier One, and Black Budget, with roles spanning motion design, video production, visual storytelling, and promotional content. • PUBG: Produced game trailers (game capture, editing, motion graphics), podcasts, eSports roadmaps, CTAs, and explainer videos for global social channels, working within brand guidelines to deliver localised content across multiple regions. • Thunder Tier One: Co-developed in-game static assets and video content that established the visual tone and narrative for campaign missions. • Black Budget: Supported visual development for this new IP — creating mood reels and video pitches with the Creative Director to secure project commissioning and establish the visual universe for the team. Collaborated with the narrative team and concept artists to develop 2D art for world-building, storyboarded UI/UX and gameplay sequences to assist developers, and planned narrative video sequences remotely with the Seoul-based creative team.
Motion Designer / Compositor / Video Editor at 422 South Bristol
February 1, 2019 - September 1, 2020
Created data visualisations, 2D composites, and motion graphics for National Geographic, The Smithsonian, and Cornell Labs; contributed motion graphics and compositing for aviation and geosystems clients (NATS, Eurocontrol, Ocean Insights, Hexagon).
Motion Designer / Video Editor at Doha Film Institute
July 1, 2010 - January 31, 2013
Staff: led branding for festivals with motion idents; edited interviews and on-site social/editorial content for Qumra, Ajyal, Doha Film Festival, and TEDx; mentored students; edited short films, BTS content, and cinema/TV/web commercials.
Motion Designer / Video Editor at Doha Film Institute
October 1, 2017 - November 30, 2019
Freelance work: collaborated with in-house team to deliver branding assets for Doha Film Institute's festivals; edited celebrity interviews; produced social and editorial content; on-site support.
Motion Designer / Compositor / Illustrator at Shop Bristol
October 1, 2017 - April 1, 2019
Static art and animations; compositing projection maps for live performances by Rod Stewart, Anne-Marie, and Olly Murs.
Motion Designer / Compositor / Illustrator at Buckloop
May 1, 2018 - February 1, 2019
Matte paintings and animations for TV's The Greatest Dancer and live act Niall Horan.
Motion Designer at Intel Corporation
December 1, 2018 - January 31, 2019
Motion graphics and compositing for the Intel / Warner Bros / DC Comics Mixed Reality experience.
Motion Designer at Diva Agency
September 1, 2018 - October 31, 2018
Animation and motion graphics for Sony PlayStation POS advertising.
Motion Designer at Hello Charlie
January 1, 2018 - July 31, 2018
Motion graphics for the Yellowstone series (National Geographic); compositing projection maps for Rag 'N' Bone Man's Skin performance at the Brit Awards 2018.
3D Compositor at A Large Evil Corporation
January 1, 2017 - March 31, 2017
3D compositing for the Funko Pops, Marvel, and Star Wars franchises.
VFX / Editor / Post-Producer at Topaz Duo: Cosmic Phoenix (Short Film)
January 1, 2011 - December 31, 2012
Cosmic Phoenix (Short Film): offline edit, title sequences, compositing, and post-production.
Video Editor / Compositor at A Place to Go (Short Film)
July 1, 2011 - July 31, 2011
Editor and compositor; the film received an Honourable Mention at the Dubai International Film Festival 2011.
Post-Production Lead at The Film House
January 1, 2013 - August 1, 2015
Led a multidisciplinary post-production team overseeing two edit suites, a sound suite and a colour suite; editing, animation, compositing, media management, and troubleshooting across the full pipeline. Corporate videos, TVCs and motion branding for brands and institutes including Qatar Airways, Ooredoo, Vodafone, Al Jazeera, and Qatar Museums Authority.
Motion Designer / Video Editor at WeAreVista
January 1, 2016 - August 1, 2016
Video editing, animation, and motion branding for social outlets and live events (in-house and on-site) for clients including Asda and BMW.

Education

BA Graphic Design at Falmouth University
January 1, 1999 - December 31, 2002
BA Graphic Design at Falmouth University (Falmouth Art College)
January 1, 1999 - January 1, 2002
BA Graphic Design at Falmouth University
January 1, 1999 - January 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Other, Software & Internet