ROBERT NIELD

Available to hire

I'm a motion designer and video editor with experience across film, broadcast, live events, and gaming. My work is research-based and process-led, spanning the full creative pipeline from concept to delivery.

About

I’m a motion designer and video editor with experience across film, broadcast, live events, and gaming. My work is research-based and process-led, spanning the full creative pipeline from concept to delivery.

I’m especially drawn to projects rooted in storytelling, documentary, education, and data visualisation, turning emotion and complex information into clear, compelling, narrative-driven visuals.

Whether freelancing with creative agencies or working as part of a studio team, I’m comfortable contributing wherever I add the most value - leading small teams, supporting larger ones, and mentoring when others are keen to learn.

Tools:
Adobe After Effects · Premiere Pro · Photoshop · Illustrator · Media Encoder · Essential Graphics · Unreal Sequencer · Figma · DaVinci Resolve · Rive · Procreate · Mocha · Red Giant · Trapcode

Core skills:
Motion graphics · Video Editing · Compositing · Post-Production · Animatics · Storyboarding · Brand systems & Mograph Templates · Documentary infographics · Product explainers · Social content · Asset management · Localisation & Multi-format delivery

  • 13 years' experience
  • Joined December 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Professional Services
  • Other
  • Software & Internet

Work experience· 14 roles

2D Artist / Motion Designer / Video Editor · Krafton/PUBG StudiosDec 2020 – Jul 2025 · 4 yrs 8 mos

• Worked across AAA and indie tactical shooters including PUBG, Thunder Tier One, and Black Budget, with roles spanning motion design, video production, visual storytelling, and promotional content. • PUBG: Produced game trailers (game capture, editing, motion graphics), podcasts, eSports roadmaps, CTAs, and explainer videos for global social channels, working within brand guidelines to deliver localised content across multiple regions. • Thunder Tier One: Co-developed in-game static assets and video content that established the visual tone and narrative for campaign missions. • Black Budget: Supported visual development for this new IP — creating mood reels and video pitches with the Creative Director to secure project commissioning and establish the visual universe for the team. Collaborated with the narrative team and concept artists to develop 2D art for world-building, storyboarded UI/UX and gameplay sequences to assist developers, and planned narrative video sequences remotely with the Seoul-based creative team.

Motion Designer / Compositor / Video Editor · 422 South BristolFeb 2019 – Sep 2020 · 1 yr 8 mos

Created data visualisations, 2D composites, and motion graphics for National Geographic, The Smithsonian, and Cornell Labs; contributed motion graphics and compositing for aviation and geosystems clients (NATS, Eurocontrol, Ocean Insights, Hexagon).

Motion Designer · Intel CorporationDec 2018 – Jan 2019 · 2 mos

Motion graphics and compositing for the Intel / Warner Bros / DC Comics Mixed Reality experience.

Motion Designer · Diva AgencySep 2018 – Oct 2018 · 2 mos
Motion Designer / Compositor / Illustrator · BuckloopMay 2018 – Feb 2019 · 10 mos
Motion Designer · Hello CharlieJan 2018 – Jul 2018 · 7 mos
Motion Designer / Compositor / Illustrator · Shop BristolOct 2017 – Apr 2019 · 1 yr 7 mos
Motion Designer / Video Editor · Doha Film InstituteOct 2017 – Nov 2019 · 2 yrs 2 mos

Education

BA Graphic Design · Falmouth University1999 – 2002
BA Graphic Design · Falmouth University (Falmouth Art College)1999 – 2002
BA Graphic Design · Falmouth University1999 – 2002

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