I'm Robert K. Croft, founder and principal experience architect dedicated to shaping immersive, multiplatform experiences. With 25+ years designing, building, and shipping complex products across games, software as a service, XR, and consumer platforms, I translate bold visions into executable design systems. I lead with curiosity, systems thinking, and a collaborative mindset to turn ambitious ideas into measurable results. I specialize in game UX, interactive systems, and experience design at scale, guiding cross-disciplinary teams from concept through launch. My work blends creative direction with practical engineering oversight to deliver playable, accessible, and delightful experiences across PC, console, mobile, and emerging technologies.

Robert K. Croft

I'm Robert K. Croft, founder and principal experience architect dedicated to shaping immersive, multiplatform experiences. With 25+ years designing, building, and shipping complex products across games, software as a service, XR, and consumer platforms, I translate bold visions into executable design systems. I lead with curiosity, systems thinking, and a collaborative mindset to turn ambitious ideas into measurable results. I specialize in game UX, interactive systems, and experience design at scale, guiding cross-disciplinary teams from concept through launch. My work blends creative direction with practical engineering oversight to deliver playable, accessible, and delightful experiences across PC, console, mobile, and emerging technologies.

Available to hire

I’m Robert K. Croft, founder and principal experience architect dedicated to shaping immersive, multiplatform experiences. With 25+ years designing, building, and shipping complex products across games, software as a service, XR, and consumer platforms, I translate bold visions into executable design systems. I lead with curiosity, systems thinking, and a collaborative mindset to turn ambitious ideas into measurable results.

I specialize in game UX, interactive systems, and experience design at scale, guiding cross-disciplinary teams from concept through launch. My work blends creative direction with practical engineering oversight to deliver playable, accessible, and delightful experiences across PC, console, mobile, and emerging technologies.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Founder & Principal Experience Architect at Cryptic Design LLC
February 1, 2019 - Present
Founded Cryptic Design as a creative technology studio focused on building original IP, interactive products, and experience-driven platforms across games, music, and emerging technology. Architected experience systems for games, platforms, and tools spanning PC, console, mobile, and XR. Defined UX frameworks, interaction models, and visual languages for original products and client engagements. Led end-to-end design strategy including research, prototyping, implementation guidance, and iteration. Collaborated directly with engineers and artists to ensure feasibility and execution quality. Built and shipped products within Agile environments, balancing creative vision with technical constraints.
Senior UX Designer at WIN Reality
August 1, 2021 - March 31, 2022
Led user persona workshops and experience definition sessions; designed workflows and interaction models aligning business goals with athlete and user needs; partnered with product and engineering to deliver cohesive platform experiences.
Senior UX Designer at WellSky
October 1, 2019 - November 30, 2020
Conducted deep user research within healthcare SaaS environments; designed scalable workflows, wireframes, and prototypes supporting complex operational systems; improved usability and efficiency across multiple enterprise applications.
Senior UX Designer (Contract) at Downpour Interactive
February 1, 2019 - June 30, 2019
Designed UX strategy and visual style guides for the VR title ONWARD; delivered heuristic evaluations, competitive analysis, and actionable UX recommendations.
Senior UX Designer at Electronic Arts (EA)
March 1, 2018 - December 31, 2018
Designed concept interfaces and interaction models for AAA game initiatives; iterated designs using analytics, playtesting, and user feedback.
Lead UX Designer at QC Games
July 1, 2016 - December 31, 2017
Defined UX and UI frameworks across multiple game projects; produced user flows, prototypes, and final in-game assets.
Senior UI/UX Artist at Zynga
October 1, 2015 - July 31, 2016
Shipped live, high-profile titles including Willy Wonka Slots and Wizard of Oz Slots; designed and prototyped new features in close collaboration with engineering.

Education

Mass Media Technology at Washington State Community College
January 1, 1997 - January 1, 1999
Associate Degree in Mass Media Technology at Washington State Community College
January 1, 1997 - January 1, 1999

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Healthcare, Education, Professional Services