Hi I'm Robin Cigarroa, I'm a Guatemalan working in Malaysia. **Experience** I have 3 years of experience in 3D Gameplay Animation for Indie and Live Service Games. I worked closely with Developres, Art Directors and Game Designers to deliver high-quality and playble animation to integrate them into the Game Engine. **Skills** I animate Locomotion, Combat/Skills and Taunt Animation for Humanoid and Creature Characters. I work with Motion Capture Data and Handkey Animation. I'm pretty familiar with Autodesk Maya, Motion Builder and Unreal Engine.

Robin Eduardo Efrain Cigarroa Otzoy

Hi I'm Robin Cigarroa, I'm a Guatemalan working in Malaysia. **Experience** I have 3 years of experience in 3D Gameplay Animation for Indie and Live Service Games. I worked closely with Developres, Art Directors and Game Designers to deliver high-quality and playble animation to integrate them into the Game Engine. **Skills** I animate Locomotion, Combat/Skills and Taunt Animation for Humanoid and Creature Characters. I work with Motion Capture Data and Handkey Animation. I'm pretty familiar with Autodesk Maya, Motion Builder and Unreal Engine.

Available to hire

Hi I’m Robin Cigarroa, I’m a Guatemalan working in Malaysia.
Experience
I have 3 years of experience in 3D Gameplay Animation for Indie and Live Service Games.
I worked closely with Developres, Art Directors and Game Designers to deliver high-quality and playble animation to integrate them into the Game Engine.
Skills
I animate Locomotion, Combat/Skills and Taunt Animation for Humanoid and Creature Characters.
I work with Motion Capture Data and Handkey Animation.
I’m pretty familiar with Autodesk Maya, Motion Builder and Unreal Engine.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Gameplay Animator at Passion Republic
September 1, 2023 - Present
I work on 3D Charaters, Locomotions, Attacks and Knockbacks. I work on Mocap and Handkey. Using Maya and Motion Builder
Animator at Passion Republic
September 1, 2023 - Present
Supported the creation and implementation of high-quality gameplay animations for multiple Gigabash DLCs, collaborating with cross-functional teams and global partners (Toho, Tsuburaya, Netflix Animation) using Maya, Motion Builder, and Unreal Engine to deliver polished animations on tight production schedules. Produced character and creature animations, applying strong knowledge of body mechanics and animation principles to achieve believable, high-quality motion. Collaborated closely with project leads and Game Designers to translate creative direction into expressive in-game animations, maintaining consistency with the project’s artistic and narrative goals. Adapted quickly to new projects and characters, integrating motion capture and keyframe techniques to meet evolving production demands under tight schedules. Coordinated with Rigging, VFX, and Game Design teams to ensure seamless animation integration, resolving technical issues and maintaining visual fidelity within engine co
Marketing Assistant at English Language Company
October 1, 2019 - December 1, 2019
Created informative content for social media, newsletter and posters. Organized social events for international students from Japan, Middle East, Korea, and others. Collaborated in the execution of weekly activities for the students such as dinners, tours etc. Helped in the orientation process for the new coming students.

Education

Diploma in Digital Animation at The One Academy
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Gigabash DLC's

    I work on 4 DLC’s for Passion Republic’s IP: Gigabash. It’s a mutiplayer arena game, featuring Kaijus and Hereos. We collab with IP from Tokusatsu and Toho.
    Can check some of my work in the links bellow:
    DLC Godzilla Nemesis:

    DLC Mighty Heroes

    DLC Ultraman Rising

    DLC Final Ascension

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