I am a designer who works across both digital and physical mediums—transforming ideas into tangible objects through concept, 3D modeling, and fabrication. I thrive on moving a project from an initial sketch to a finished piece ready for production. In parallel, my hands-on maker mindset keeps me grounded in practical constraints and real-world outcomes. With a background in creative technology and electrical engineering, I blend visual storytelling with engineering thinking, ensuring designs are as aesthetically compelling as they are technically robust. I enjoy bridging digital experiences with physical artefacts, from AR-ready components to production-ready files.

Robin Lee Thomas

I am a designer who works across both digital and physical mediums—transforming ideas into tangible objects through concept, 3D modeling, and fabrication. I thrive on moving a project from an initial sketch to a finished piece ready for production. In parallel, my hands-on maker mindset keeps me grounded in practical constraints and real-world outcomes. With a background in creative technology and electrical engineering, I blend visual storytelling with engineering thinking, ensuring designs are as aesthetically compelling as they are technically robust. I enjoy bridging digital experiences with physical artefacts, from AR-ready components to production-ready files.

Available to hire

I am a designer who works across both digital and physical mediums—transforming ideas into tangible objects through concept, 3D modeling, and fabrication. I thrive on moving a project from an initial sketch to a finished piece ready for production. In parallel, my hands-on maker mindset keeps me grounded in practical constraints and real-world outcomes.

With a background in creative technology and electrical engineering, I blend visual storytelling with engineering thinking, ensuring designs are as aesthetically compelling as they are technically robust. I enjoy bridging digital experiences with physical artefacts, from AR-ready components to production-ready files.

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Language

English
Fluent

Work Experience

Product Designer at LitKit
January 1, 2025 - Present
Designed and fabricated physical holdable learning pieces for students, producing components from cardboard and mixed materials through laser cutting and file preparation. Designed and 3D printed product components to function as AR image targets, calibrating geometry and surface detail for accurate AR tracking in educational environments. Created illustrations and visual graphics for the product line, working across branding, accessories, and packaging from concept through to finished output. Managed the full production workflow end to end — from design and file preparation through fabrication, finishing, and delivery.
Creative Technologist Co-op at Plan of Records
January 1, 2024 - January 1, 2025
Developed 3D models and physical prototypes for mixed reality integrated product experiences, bridging interactive digital design with tangible physical outputs. Operated FDM printers and laser cutters in a production environment, managing print schedules, machine upkeep, and iterative prototype runs.
Co-op Creative Technologist at Plan of Records
January 1, 2024 - January 1, 2025
Developed 3D models and physical prototypes for mixed reality integrated product experiences, bridging interactive digital design with tangible physical outputs. Operated FDM printers and laser cutters in a production environment, managing print schedules, machine upkeep, and iterative prototype runs.

Education

Diploma at Humber College
January 1, 2023 - January 1, 2024
B.Eng. in Electrical & Electronics Engineering at Anna University
January 1, 2016 - January 1, 2020
Interactive Media Management, Creative Technology at Humber College
January 1, 2023 - January 1, 2024
B.Eng. — Electrical & Electronics Engineering at Anna University
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Manufacturing, Media & Entertainment, Education, Software & Internet, Professional Services, Computers & Electronics